Skin Wrap ModifierA character is often modeled body first, with clothing added later as separate geometry. You may want to reuse that model with different clothing, so you need a flexible workflow that lets you animate one character with several choices of clothing, without the hassle of setting up new Envelopes and Weights within the Skin Modifier for each piece of clothing. 3ds max 7's new Skin Wrap modifier simplifies the usual animation workflow for objects that wrap a character.With Skin Wrap, you can animate a character (or any other object), remodel or clothe it, and use the original character as a proxy to control the remodeled one. This is great in a studio production situation because the animators no longer need to wait for the modelers to finish modifying a model for which an original existsanimation can move right along using the original model, or a low-polygon version, as a proxy. The modified model is swapped in for the proxy at a later time.The Skin Wrap modifier is applied to the character (or any other objects that you want to control) with the motions of the original model. For example, let's say you want to add a hat and gloves to a character that has already been animated; from the Modifier's list, you would apply a Skin Wrap modifier to both the hat and the gloves and link the Skin Wrap to the original character model. Both the hat and the gloves would need to be properly positioned relative to the positions of the head and hands that they cover. This can be demonstrated simply by positioning some primitives on a plane.The Skin Wrap modifier has a sub-object level called Control Vertices. Each control vertex is derived from the vertices of the animated control object and has a spherical influence, similar to an envelope from the Skin modifier. The vertices of the Skin Wrap object are influenced according to this envelope. The size of the envelope is determined by the Distance Influence parameter of the Skin Wrap modifier (Figure 4.13). Figure 4.13. The Skin Wrap modifier is applied to each object that sits on this plane. The plane is added to the list. The Distance Influence setting determines the radius of the Skin Wrap spherical envelope of influence.[View full size image] ![]() Figure 4.14. Moving some of the plane vertices upward carries along the objects within the Skin Wrap spherical influence envelopes.![]()
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