Non-Event-Driven Particle SystemsThe standard particle systems that have been part of max through several revisions, such as Blizzard, Snow, Spray, Super Spray, PCloud, and PArray, are non-event-driven, meaning that their properties generally do not change over the course of an animation. These systems are adept at creating rain, for example, though if the quantity of drops needs to change in respect to an opening window, an event-driven system is more appropriate.These systems range in complexity, with Snow and Spray being the simplest. Blizzard and Super Spray are provided as more sophisticated versions, and they make Snow and Spray basically obsolete.Spray emits particles from a planar helper (a nonrendering plane used only to define emitter shape). Super Spray emits particles from a single point in space, typically to spread out in a fan or conical shape. SuperSpray contains all the functionality of Spray and more particle shapes, as well as controls for individual particle motion and collision. Super Spray is quite effective at producing explosive or spraying effects (Figure 17.7). Figure 17.7. The Super Spray particle system rollouts.[View full size image] ![]() Figure 17.8. The Blizzard particle system rollouts.![]() |