INSIDE 3DS MAX® 7 [Electronic resources] نسخه متنی

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INSIDE 3DS MAX® 7 [Electronic resources] - نسخه متنی

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  • Copying Texture Values


    Tired of having to jot down RGB values for colors, or drag them to the right material slot? New right-click menus for copying and pasting colors, materials, and bitmaps will also save you time and trouble. In the past, if you needed to copy a color to another parameter, you would drag and drop it to the desired location; for example, you'd drag the color from a light onto a material's Specular Color swatch, so that the colors would be identical. Now you can right-click on a color swatch, map, or material and choose Copy or Paste (Figure 3.15). It's a little improvement, but you'll probably use it all the time.

    Figure 3.15. The color for Diffuse is copied and pasted into the color for Self-Illumination.

    When copying and pasting a material or map, you have the option of pasting as a Copy or pasting as an Instance. The Instance option keeps the changes to the copied material or map linked, so that a change to one will change the other (Figures 3.16 and 3.17).

    Figure 3.16. The map in the Diffuse Color slot will be pasted as an Instance into the Bump slot.

    Figure 3.17. The material in the first slot will be pasted as an Instance into the second slot.


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