Copying Texture ValuesTired of having to jot down RGB values for colors, or drag them to the right material slot? New right-click menus for copying and pasting colors, materials, and bitmaps will also save you time and trouble. In the past, if you needed to copy a color to another parameter, you would drag and drop it to the desired location; for example, you'd drag the color from a light onto a material's Specular Color swatch, so that the colors would be identical. Now you can right-click on a color swatch, map, or material and choose Copy or Paste (Figure 3.15). It's a little improvement, but you'll probably use it all the time. Figure 3.15. The color for Diffuse is copied and pasted into the color for Self-Illumination.![]() Figure 3.16. The map in the Diffuse Color slot will be pasted as an Instance into the Bump slot.![]() Figure 3.17. The material in the first slot will be pasted as an Instance into the second slot.![]() ![]() |