MPEG Files for Input3ds max 7 does not have the ability to output a rendering to an MPEG movie. However, you can now import MPEG files and use them anywhere in 3ds max 7 where a bitmap can be input: in texture maps, projected from lights, as viewport or environment background images, in Video Post Input Events, and so on. This convenient new function gives you one more choice for inputting images into your scenes (Figure 3.14). Figure 3.14. The MPEG movie format can now be input into 3ds max 7 anywhere an image file is acceptable, such as the Diffuse Color slot in the Material Editor.![]() |