INSIDE 3DS MAX® 7 [Electronic resources] نسخه متنی

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INSIDE 3DS MAX® 7 [Electronic resources] - نسخه متنی

Adobe Creative Team

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  • Render Shortcuts Toolbar


    The Render shortcuts allow you to quickly assign all of the settings in the Render Scene dialog to three different presets: A, B, and C.

    To access the Render Shortcuts toolbar, right-click in a blank area of the Main toolbar and choose Render Shortcuts from the menu. This will expose a floating toolbar. Drag the Render Shortcuts toolbar to the top to dock it under the Main toolbar (Figure 5.5).

    Figure 5.5. The Render Shortcuts toolbar is dragged and docked to the top.

    [View full size image]

    Tip

    If you use the right-click method to dock a toolbar to the top, it will hide itself behind the Main toolbar instead of docking below. This is probably not what you want, in which case use the drag method instead.

    Let's use the Render Shortcuts feature to assign the Default Scanline Renderer to the A, B, and C buttons. Complete the following steps:


    1.

    Make sure that Default Scanline Renderer is the current renderer, as specified in the Common tab of the Render Scene dialog. In the Assign Renderer rollout, click the "…" button next to Production and choose Scanline from the list. This only needs to be done if the Default Scanline Renderer is not the current renderer (Figure 5.6).

    Figure 5.6. Setting the Default Scanline Renderer as the current renderer. If mental ray is the current renderer, switch to Scanline.

    2.

    While holding the Shift key, click the shortcut button labeled A on the Render Shortcuts toolbar (Figure 5.7).

    Figure 5.7. Holding the Shift key and clicking the A button will assign the shortcut.

    The letter "a" appears in the drop-down box, indicating that the preset for A has been set to the Scanline Renderer.

    Using the same technique, assign the "b" shortcut to mental ray, as follows.

    3.

    Change the renderer to the mental ray renderer from the Assign Renderer rollout.

    4.

    While holding the Shift key, click the B shortcut button. The letter "b" will appear in the drop-down box, indicating that the B shortcut button has been set to the mental ray renderer.

    5.

    In both of these rendering options, 640 by 480 is the default size. Test rendering at smaller sizes saves time, so you might want the letter C to be assigned to a smaller image size. To do this, change the Output Size to 320 by 240 in the Render Scene dialog by clicking the "320x240" button (Figure 5.8), then click the "c" shortcut. Setting this shortcut makes it easier to switch back and forth between the preview settings and the final rendering settings.

    Figure 5.8. The Output Size is set to 320 by 240.

    6.

    We can test to see if the buttons render with the proper presets. Create a Teapot object in the Perspective viewport, click the "a" preset from the list, click the Load button from the dialog that opens, and type Shift-Q. Another approach is to click the A preset button and type Shift-Q. Either technique will perform a Quick Render in the Perspective viewport using the Default Scanline Renderer.

    7.

    Click the "b" shortcut and Quick Render again. This chooses the mental ray renderer at a window size of 640 by 480.

    8.

    Click the "c" shortcut and Quick Render again. This time the mental ray renderer renders at 320 by 240.


    These shortcuts have a few other properties. When a shortcut preset is loaded from the drop-down, you can choose which specific categories belonging to that preset to load (Figure 5.9).

    Figure 5.9. Loading a Render Shortcut preset.

    This is the way to quickly access and mix rendering aspects of one preset with another. For example, with "c" as the current preset, you can load the rendering size from "a" by choosing the category called Common (Figure 5.10).

    Figure 5.10. Choosing the Common category from the "a" Render Shortcuts preset to load into the "c" preset.

    If you have set up your presets as described above, the result would set mental ray as the renderer with an output image size of 640 by 480. This is the same as if you had chosen the "b" preset. You can also reassign new render settings to presets by making new settings and Shift-clicking the A, B, or C preset buttons.


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