Summing Up This chapter outlined some of the workflows used when modeling organic and irregular objects in 3ds max 7. Feel free to continue adding more elements to our alien environment to make it more interesting, such as more rock cliffs and plants and more inorganic structures that complement the fiery pit. You could even put a moon or a big planet in the background, or a storm of fiery comets filling the night sky. Another interesting idea might be to duplicate the tree, change its textures, and add some cracks in it to make it look dead and dried out. A few of these would add drama around the fiery pit. And of course some aliens would bring it alive even morein fact, you'll be tackling character modeling in the next chapter.The scene that we created in these tutorials is a start, but given a little more time and effort, it could become much better. A good rule of thumb is to plan out what you can do and then prioritize what is most important to do in a specific amount of time. In this way, you'll be more likely to make your deadlines and spend your valuable time on the most important aspects of your scene. The sky is the limit, but always make sure that you're well grounded first!Be sure to further explore the new 3ds max 7 features and examine the online help if you run into any trouble. The workflows in this chapter will serve you well, but that's not to say that a different way of doing things might not serve you better. Always be open to new ways of working. Nobody knows it all, but the person sitting next to you definitely knows something that you don't, so open up your ears and listen. The best way to learn is by doing projects that demand that you use your problem-solving abilities. And 3ds max 7 will always help you get the job done. Happy modeling! |