INSIDE 3DS MAX® 7 [Electronic resources] نسخه متنی

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INSIDE 3DS MAX® 7 [Electronic resources] - نسخه متنی

Adobe Creative Team

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  • Summing Up


    In this chapter, you have been armed with a host of tools for taming and enhancing your animation goals. No matter what sort of creative dreams you want to bring to life in 3ds max, being smart in your approach to setting up your animation will pay huge dividends in improving production quality, saving time, and avoiding frustration. When it comes right down to it, though, sometimes the exact tool isn't found waiting for you in a menu somewhere. Then the real power of max's extensibility will become evident, when you use scripted controllers or manipulators to create custom setups on the fly.

    Consider taking the exercises in this chapter even further on your own:

    • Make the string used in the duck animation more realistic with the addition of more control points (more vertices on the path). Control the position of the vertices through manipulators.

    • Set up a series of smaller and smaller kokeshi dolls, balanced on one another's shoulders. Use an animated Link constraint to allow them to fall or jump off their surface target quad patches.

    • Use a LookAt constraint to point the satellite at the looping rocket. Use a manipulator and a Noise Position controller to shake the satellite when the rocket passes.


    Now that you're adept at getting under the hood of max's animation system, apply these lessons to your next project, and see how much farther you can push the envelope.


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