Summing Up Lighting is a vital part of nearly every 3D project. A firm grasp of the principles utilized by each CG genre (film, video, games) will make each project a little easier.This chapter covered a lot of ground in a short space, from matching the lighting of an existing scene and rendering individual elements to lighting in a game environment and baking the texture.From lighting, we'll now move to motion. 3ds max has extensive capabilities when it comes to animating the parameters of the objects in your scene (including light parameters, of course), as you'll see in the next chapters. |