INSIDE 3DS MAX® 7 [Electronic resources] نسخه متنی

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INSIDE 3DS MAX® 7 [Electronic resources] - نسخه متنی

Adobe Creative Team

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  • Final Assembly


    In a reasonably complex scene like this, there's always a point where the separate pieces need to be assembled into the whole. At the same time, there are always additions, tweaks, and improvements to make as you see the scene coming together. These finishing touches can be accomplished using many of the same precision techniques you've already learned, plus one or two new ones.

    Now you're going to merge some objects into the scene and finish dressing the kitchen. First of all, let's fit the cooktop into the countertop surface.


    1.

    Open the file 7_Kitchen_Worktop.max, either on the DVD or from the countertop exercise above.

    2.

    From the File menu, select Merge and navigate to the file 7_Kitchen_Cooktop_Finish.max, either on the DVD or from the previous exercise. Select the group hob_complete in the Merge dialog, then click OK.

    You can see that although the cooktop is in the right place, it is currently intersecting with the countertop. You are going to cut a hole into the countertop so that it fits properly.

    3.

    In the Top viewport, get a clear view of the cooktop, then create a Box primitive that fits inside the boundary of the cooktop's perimeter. There's no need to be too accurate here as you are only using the box to define the hole you want to make (Figure 7.29).

    Figure 7.29. Creating a Box primitive in the Top viewport.

    [View full size image]

    4.

    Select the box you've just created and the countertop that you're going to cut; then choose Hide Unselected from the Quad menu.

    5.

    With just the countertop selected, select Boolean from the Create > Geometry > Compound Objects menu.

    Like lofts, Boolean objects require you to create or use more than one elementfor example, one to do the cutting and one to be cut. Both elements must be geometry. The Boolean operation can use one element to alter the structure of another. In this case, you're going to subtract the box from the countertop.

    6.

    Go to the Pick Boolean rollout, click Pick Operand B, and in the viewport, select the box. You should now see a hole through the countertop where the box was (Figure 7.30).

    Figure 7.30. Boolean operation to create a hole in the countertop.

    [View full size image]

    7.

    Unhide all the objects in the scene to see how the cooktop model now sits in the hole (Figure 7.31).

    Figure 7.31. Newly recessed cooktop.


    Note

    Due to the complex and varied nature of Boolean operations, results can be mixed. max has to calculate the intersection between each face of the two operands. Naturally, this becomes more difficult with more complex geometry. As such, Boolean operations are often best applied to subtractions and unions between simpler objects, as these will yield more accurate results.

    Finishing Touches


    We've brought in some geometry from another file and fitted it into the scene. In the next few steps, you're going to do the same again to finish the cupboards.


    1.

    Go to File > Merge from the Main menu and navigate to the file named 7_Kitchen_Cupboard_Doors.max. Choose the group named Cupboard Doors then click Open. The scene now contains two cupboard models in one group.

    2.

    Shift-Move a clone of the cupboards along the Y axis and set the type to Instance.

    3.

    With the duplicate doors still selected, select the Align tool from the Main toolbar and click the box labeled Unit04 in the scene.

    4.

    max will bring up the Align Selection dialog. Set the Current Object position to Pivot Point and the Target Objects to Maximum; this will result in the group matching the far edge of the cupboard. Since you want to move the cupboard along one axis only, limit the transform to the Y axis (Figure 7.32).

    Figure 7.32. Aligning the cupboards.

    [View full size image]

    5.

    Duplicate and rotate the cupboard model to finish the kitchen components (Figure 7.33).

    Figure 7.33. The completed components.


    Now that we've finished the basis of the kitchen, why not try the following?

    • Add a set of wall-mounted cupboards.

    • Create a breakfast table from primitives.

    • Model and fit a sink and faucet.

    • Extrude some curtains or make a set of Venetian blinds using the Array tool.



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