INSIDE 3DS MAX® 7 [Electronic resources] نسخه متنی

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INSIDE 3DS MAX® 7 [Electronic resources] - نسخه متنی

Adobe Creative Team

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  • Building Muscle


    Next we'll explore another important aspect of body morphologythe muscles. Coming to our aid is a versatile new feature of Editable Poly called Paint Deformation. Paint Deformation allows us to push and pull an object's surface with a customizable brush. It's one of the closest digital equivalents to sculpting from clay and can be extremely useful in adding organic detail to a model.

    In this example, we're going to take the (rather puny) upper body from the previous exercise and bulk it up.


    1.

    Open the file 9_body_muscle_start.max (or use the model from the previous exercise).

    2.

    Convert it to an Editable Poly object (Figure 9.35).

    Figure 9.35. Converting the body to an Editable Poly object.

    [View full size image]

    You could use an Edit Poly modifier and retain the Symmetry of the base model, but since you are going to be working on a relatively dense mesh, feedback will be quicker from a collapsed object.

    3.

    Scroll to the Paint Deformation rollout and select Painter Options (Figure 9.36).

    Figure 9.36. The Painter Options dialog.

    [View full size image]

    4.

    Since you have lost the effects of the Symmetry modifier by collapsing, you can enable the Mirror function in the Painter Options dialog and set the Mirror Axis to X, if it isn't already (Figure 9.37). Now any deformations you make will be reproduced on the opposite side of the model.

    Figure 9.37. Setting the Mirror Axis for the deformation.

    [View full size image]

    5.

    In the Paint Deformation rollout, set the following values:

    • Push/Pull Value = 2.0

    • Brush Size = 20.0

    • Brush Strength = 0.7


    Turn on the Push/Pull button and start to paint on the shoulder to bring it out (Figure 9.38).

    Figure 9.38. Sculpting the shoulders.

    [View full size image]

    6.

    Once you have bulked up the muscles to your liking, you can move on to the chest area and beef up those pecs. You can keep your brush settings the same, but feel free to experiment with different values to see the effects. Work around the pectoral area, taking time to bring out the shoulders (Figure 9.39).

    Figure 9.39. Bringing out the pectorals.

    7.

    Arc Rotate around to the back now and let's thicken the neck a littlepull the sides and shoulder muscles to give a little more mass to our character's frame. Once you've worked up that area, set the Paint Deform from Push/Pull to Relax, and smooth over any areas that are starting to look a little too sharp or jagged.

    It's always a good idea to use the Relax option when using Paint Deformation, as it keeps things from getting too distorted while retaining any changes.

    8.

    Those forearms look pretty weak, don't they? Let's pump them up too, using Push/Pull again (Figure 9.40) before smoothing out with Relax.

    Figure 9.40. Pulling out and defining the forearm.

    9.

    Arc Rotate the viewport so that you can see into the armpit, which doesn't look very defined at the moment. Set the Push/Pull value to 2.0 and the Brush Size to 5. Get in there and shape the armpit (Figure 9.41).

    Figure 9.41. Pushing the armpit in.

    [View full size image]


    Now step back and admire the new, more buff physique that you've created with a few brush strokes (Figure 9.42).

    Figure 9.42. The completed, more muscular body.


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