Highlight SeamsHighlight Seams, available through the Unwrap UVW and UVW Map modifiers, can be more easily understood if you think of how a tailor-made dress is assembled. Two-dimensional fabric is laid flat on a table, cut according to a pattern, and then decorated with appliques, embroidery, or other embellishments. This fabric is then positioned and wrapped around a three-dimensional object (a dressmaker's dummy) to fit a person or mannequin. The fabric pieces are stitched together where one piece meets another.In the 3D world, objects that are assembled for texturing are also "stitched" together. In 3ds max 7, this stitch is called the texture seam. Highlight Seams is a tool for making this task easier.Let's take a look at an example of how to use Highlight Seams for a 3D sleeve. Since the sleeve is in the shape of a cylinder, when texturing it you should use Cylindrical mapping (Figure 3.1). Figure 3.1. Cylindrical mapping is used for an object that resembles a cylinder.![]() Figure 3.2. With Highlight Seams, a green line on the border of the unwrapped plane indicates the texture seam.[View full size image] ![]() Figure 3.3. At the top and bottom of the sphere, the seam is condensed into a small point. The vertical line that runs from the top to the bottom indicates the texture seam.![]() |