Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Cage deactivating manipulating in Projection modifier 2nd 3rd surrounding object withcamcorders [See cameras] Camera Match Point placementCamera Match utility aligning ground plane with 2nd rendering to background and CameraPoint helpers 2ndcameras aligning ground plane with background images and 2nd improved Walkthrough navigation for 2nd 3rd lens flare filters putting animation projects on tape rendering moving shadows 2nd 3rd Capsule primitives 2nd casting lights upward caustic rendering 2ndcells building 2nd 3rd 4th 5th 6th 7th copying and connecting filopodium to modifying with Paint Deformation tool 2nd texturing 2nd Chamfer Edges dialog 2nd chamfering edges 2nd 3rd 4th 5thcharacter lighting character key and fill 2nd 3rd 4th hotspot and falloff 2nd 3rd 4th 5th character modeling 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th adding defined creases adding pig's eyes, nose, and tail 2nd 3rd 4th 5th 6th 7th assembling hand 2nd 3rd 4th attaching fingers to hand 2nd 3rd attaching limbs 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th bilateral symmetry building nose 2nd 3rd 4th 5th chamfering edges to define mouth character lighting 2nd 3rd 4th 5th 6th 7th 8th completing head model 2nd 3rd 4th completing torso 2nd 3rd 4th connecting corners of mouth 2nd controlling shape with edge looping 2nd conveying character with eyes 2nd copying finger of hand 2nd creating muscle deformations 2nd 3rd 4th 5th 6th 7th 8th defining lips 2nd 3rd 4th designing pig 2nd 3rd 4th edge-looping mouth 2nd 3rd 4th 5th 6th 7th 8th extruding pig's feet 2nd eyes 2nd 3rd 4th 5th heads 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th increasing segments in forearm insetting nostril 2nd 3rd manipulating vertices for realistic look 2nd MeshSmooth modifier 2nd 3rd 4th 5th 6th modeling pig's head 2nd 3rd 4th 5th 6th previewing models with MeshSmooth applied 2nd 3rd quick command access for reusing models 2nd 3rd rotating pupils of cartoon eyes rounding off surfaces in Editable Poly 2nd Sub-D modeling character studio (cs) 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st 62nd 63rd 64th 65th [See also Biped, Crowd, Motion Mixer] about [See also Biped, Crowd, Motion Mixer] animating IK Blend [See also Biped, Crowd, Motion Mixer] as part of 3ds max 2nd 3rd 4th [See also Biped, Crowd, Motion Mixer] Biped 2nd 3rd 4th 5th 6th 7th 8th 9th [See also Biped, Crowd, Motion Mixer] Biped Animation mode 2nd 3rd 4th [See also Biped, Crowd, Motion Mixer] Copy/Paste Pose/Posture/Track tools [See also Biped, Crowd, Motion Mixer] Crowd 2nd 3rd 4th 5th 6th 7th 8th 9th 10th [See also Biped, Crowd, Motion Mixer] Display tools [See also Biped, Crowd, Motion Mixer] editing motion capture 2nd 3rd 4th [See also Biped, Crowd, Motion Mixer] features of 2nd 3rd 4th [See also Biped, Crowd, Motion Mixer] Figure mode 2nd 3rd [See also Biped, Crowd, Motion Mixer] Footstep animation 2nd 3rd 4th 5th 6th 7th 8th 9th [See also Biped, Crowd, Motion Mixer] Free Form animation 2nd 3rd 4th [See also Biped, Crowd, Motion Mixer] head and body animation 2nd [See also Biped, Crowd, Motion Mixer] layers [See also Biped, Crowd, Motion Mixer] list controllers for Biped subanimation 2nd [See also Biped, Crowd, Motion Mixer] Mixer mode 2nd [See also Biped, Crowd, Motion Mixer] motion filtering 2nd 3rd 4th 5th 6th [See also Biped, Crowd, Motion Mixer] Motion Flow mode 2nd 3rd 4th [See also Biped, Crowd, Motion Mixer] Motion Mixer 2nd 3rd [See also Biped, Crowd, Motion Mixer] Physique modifier 2nd 3rd 4th [See also Biped, Crowd, Motion Mixer] quadrupeds 2nd 3rd [See also Biped, Crowd, Motion Mixer] quarternion controllers 2nd [See also Biped, Crowd, Motion Mixer] setting keys in 2nd 3rd [See also Biped, Crowd, Motion Mixer] shifting weight [See also Biped, Crowd, Motion Mixer] Skin modifier 2nd 3rd [See also Biped, Crowd, Motion Mixer] Track Selection tools [See also Biped, Crowd, Motion Mixer] checkbox in quickDraft 2nd 3rd child objects 2nd 3rd 4th 5th classes, object classOf values 2nd 3rd 4th 5thcliff model tutorial adding edge loops to 2nd 3rd 4th displacement mapping of 2nd 3rd extruding 2nd 3rd placing LoRes_herocliff in ground plane 2nd smoothing LoRes_herocliff 2nd transferring detail from HiRes_herocliff to LoRes_herocliff 2nd 3rd 4th Clone and Align tool, using 2nd cloudbanks 2nd 3rd 4th codecscollapsed objects collapsing Box primitive 2nd collapsing procedural objects moving between modified and undoing changes to Collision Spawn test 2nd collision tests 2nd 3rdCollision Tolerance adjusting defined Scale Tolerance and 2ndcollisionscreating keyframed [See Collision Tolerance]data from stored [See Collision Tolerance]disabling dolphin and platform [See Collision Tolerance]filtering [See Collision Tolerance]proxy collision objects [See Collision Tolerance]setting up properties in Particle Flow [See Collision Tolerance] Collisions rollout 2nd 3rdcolor adding to environmental models 2nd adjusting with VertexPaint modifier 2nd 3rd 4th assigning vertex 2nd 3rd 4th 5th background changing ray miss color bleeding 2nd copying texture values for RGB 2nd 3rd denoting transparency filter color for raytraced shadows 2nd 3rd fog improvements to Adjust Color dialog 2nd limiting out-of-range Pseudo Color Exposure red areas in render representing data in Normal maps setting scene's mood Color Clipboard toolbar 2nd 3rd 4th 5th Color Palette 2ndcombustion full Render Elements composite in layers in 3D view in rendering matte objects against black background Commit button 2nd Common panel (Render Scene dialog) 2nd 3rd 4th 5th illustrated Options section 2nd 3rd Output Size section 2nd specifying file formats 2nd Time Output section 2nd Common Parameters rollout Compass object compositing 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th [See also Duval Street tutorial, laboratory tutorial, Video Post] about 2nd [See also Duval Street tutorial, laboratory tutorial, Video Post] adding Video Post filters 2nd 3rd 4th 5th 6th 7th 8th 9th [See also Duval Street tutorial, laboratory tutorial, Video Post] defined [See also Duval Street tutorial, laboratory tutorial, Video Post] enabling rendered output files 2nd 3rd 4th [See also Duval Street tutorial, laboratory tutorial, Video Post] familiarity with software for [See also Duval Street tutorial, laboratory tutorial, Video Post] further exercises with Motion Blur [See also Duval Street tutorial, laboratory tutorial, Video Post] Image Motion Blur 2nd [See also Duval Street tutorial, laboratory tutorial, Video Post] materials for Duval Street postproduction 2nd [See also Duval Street tutorial, laboratory tutorial, Video Post] matte material with stand-in objects 2nd 3rd 4th 5th 6th 7th 8th 9th 10th [See also Duval Street tutorial, laboratory tutorial, Video Post] motion blur options [See also Duval Street tutorial, laboratory tutorial, Video Post] Multi-Pass Motion Blur 2nd [See also Duval Street tutorial, laboratory tutorial, Video Post] Object Motion Blur 2nd 3rd [See also Duval Street tutorial, laboratory tutorial, Video Post] options of Render Elements panel 2nd 3rd 4th 5th [See also Duval Street tutorial, laboratory tutorial, Video Post] pixel-based motion blur [See also Duval Street tutorial, laboratory tutorial, Video Post] rendering on background plates 2nd 3rd 4th 5th 6th 7th [See also Duval Street tutorial, laboratory tutorial, Video Post] Scene Motion Blur 2nd 3rd 4th [See also Duval Street tutorial, laboratory tutorial, Video Post] strategies for [See also Duval Street tutorial, laboratory tutorial, Video Post] tools in Video Post for 2nd 3rd 4th [See also Duval Street tutorial, laboratory tutorial, Video Post]compositors job of materials needed for Duval Street 2nd compressing animation concave fragments 2nd 3rd constraints 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st about 2nd Attach To RigidBody Attachment 2nd 3rd 4th 5th 6th 7th controlling objects with Linked XForm modifier 2nd 3rd determining pivot point for object 2nd Link 2nd 3rd 4th 5th 6th 7th LookAt 2nd 3rd mixing keyframes with Path 2nd 3rd 4th 5th 6th 7th Position 2nd 3rd 4th Surface 2nd 3rd 4th 5th using recursive Surface 2ndcontrol objects adding to rigid body collection 2nd coplanar and 2nd 3rd hiding limitations of hand-animation of re-animating 2nd Control-~controllersconstraints as [See Script controllers]Noise Position [See Script controllers]quarternion [See Script controllers]Reaction [See Script controllers]TCB [See Script controllers]working with script [See Script controllers] controls, Walkthrough mode Convert to Editable Poly, for pyramid 2nd Convert to Vertex command convex fragments 2nd 3rd about concave and 2nd 3rd illustrated testing convexity ofcoordinates mapping for procedural objects 2nd Mirror World Coordinates dialog mirroring pig's eye using coordinate center placing objects on target surface with UV 2nd preserving UV 2nd 3rd 4th projecting texture coordinates to plane 2nd coplanar objects 2nd 3rd Copy Pose/Posture/Track toolscopying eye, eyelids, and pupil finger of hand model 2nd texture values 2nd Corner Radius Create Biped rollout Create Fracture button (reactor toolbar) Create Object option (reactor) Crowd 2nd 3rd 4th 5th 6th 7th 8th 9th 10th about setting up Delegates for 2nd 3rd simulating Delegates wandering 2nd 3rd 4th 5th starting crowds 2nd 3rd 4th using 2nd crystals 2nd 3rd 4thcs [See layers;character studio] Customize User Interface dialog 2nd 3rdcustomizing Biped 2nd 3rd bitmap texture for model 2nd 3rd 4th 5th keyboard shortcuts 2nd macroScripts model profiles and shapes 2nd 3rd 4th rotation track scriptsCut tool cutting lip shape with 2nd improvements to 2nd cutting hole with Boolean operation |