INSIDE 3DS MAX® 7 [Electronic resources] نسخه متنی

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INSIDE 3DS MAX® 7 [Electronic resources] - نسخه متنی

Adobe Creative Team

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  • Index

    [SYMBOL]
    [A]
    [B]
    [C]
    [D]
    [E]
    [F]
    [G]
    [H]
    [I]
    [J]
    [K]
    [L]
    [M]
    [N]
    [O]
    [P]
    [Q]
    [R]
    [S]
    [T]
    [U]
    [V]
    [W]
    [X]
    [Z]

    E-Light script

    ears, shaping pig's 2nd

    Edge Loop for Unwrap UVW modifier

    edge loops

    adding to cliffs 2nd 3rd 4th

    chamfering edges to define mouth

    controlling model shapes with 2nd

    creating around nostril and mouth 2nd

    creating mouth with 2nd 3rd 4th 5th 6th 7th 8th

    selecting edges for connection

    Edge selection

    edges

    creating more defined creases with

    cutting 2nd

    rounding with Corner Radius

    rounding with Fillet

    selecting from Switch to Edged Faces mode

    turning

    Edit Filter Event dialog

    Edit Geometry rollout

    creating fragments with Slice Plan 2nd

    cutting shape of lips 2nd

    Relax function in

    Edit menu (Particle View interface) 2nd

    Edit Mesh modifier

    retaining underlying object structure

    Turn Edges function in

    Edit Poly modifier

    collapsing geometry in 2nd

    effects Commit button with 2nd

    features of 2nd

    Paint Soft Selection 2nd

    Relax function in

    retaining underlying object structure

    Select Poly by Angle features 2nd

    shaping pig's ears with 2nd

    Edit Scene Event dialog 2nd

    Edit Spline modifier

    applying to rectangle

    retaining underlying object structure

    Edit UVWs dialog

    Editable Poly

    Bridge tool with

    collapsing Box primitive into 2nd

    converting pyramid to 2nd

    creating helix for pig's tail 2nd

    objects converting to

    Paint Deformation rollout in 2nd 3rd 4th 5th

    Paint Soft Selection 2nd

    Relax function in

    rounding off forearm surfaces as 2nd

    Select Poly by Angle features 2nd

    Turn Edges function in

    editing

    actions 2nd 3rd

    camera movement in Walkthrough mode

    cs motion capture 2nd 3rd 4th

    Particle View events 2nd

    skeletons 2nd 3rd

    editors, opening/closing 2nd

    Effects panel

    accessing functions in Video Post

    Video Post vs 2nd

    Effects tab (Environment and Effects dialog)

    accessing functions of

    Fire effect 2nd 3rd 4th

    illustrated

    Email Notifications rollout (Render Scene dialog)

    emission types for Particle Flow 2nd

    emitters

    aligning particles to path
    [See tests;Particle Flow]

    defined
    [See tests;Particle Flow]

    defining shape of particles
    [See tests;Particle Flow]

    fading with age
    [See tests;Particle Flow]

    illustrated
    [See tests;Particle Flow]

    linking source icon to
    [See tests;Particle Flow]

    setting up biplane trail effect
    [See tests;Particle Flow]

    Empty Flow

    Enable SSE box (Render Scene dialog)

    enabling

    mental ray options for lighting

    Object Motion Blur

    Particle Flow

    rendered output files 2nd 3rd 4th

    SSE for faster rendering

    Walkthrough mode

    encoding

    Energy Loss setting (Properties rollout)

    Enter key

    Environment and Effects dialog 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th

    accessing

    Add Effects panel 2nd 3rd

    adding atmospheric haze 2nd 3rd

    Effects tab

    Environment tab

    Exposure Control

    Exposure Controls

    Fire effect 2nd 3rd 4th

    Volume Fog 2nd 3rd 4th

    Volume Lighting 2nd

    Environment Map 2nd

    environmental effects

    adding lightning glow
    [See fire effects, lightning effects, volcanic eruption, water effects]

    cloudbanks
    [See fire effects, lightning effects, volcanic eruption, water effects]

    creating Particle Flow
    [See fire effects, lightning effects, volcanic eruption, water effects]

    dispersing smoke in wind
    [See fire effects, lightning effects, volcanic eruption, water effects]

    electricity and lightning
    [See fire effects, lightning effects, volcanic eruption, water effects]

    fire
    [See fire effects, lightning effects, volcanic eruption, water effects]

    particles in
    [See fire effects, lightning effects, volcanic eruption, water effects]

    rain
    [See fire effects, lightning effects, volcanic eruption, water effects]

    rendering atmospheric haze
    [See fire effects, lightning effects, volcanic eruption, water effects]

    selecting fog color
    [See fire effects, lightning effects, volcanic eruption, water effects]

    setting up outdoor scenes
    [See fire effects, lightning effects, volcanic eruption, water effects]

    twinkling stars
    [See fire effects, lightning effects, volcanic eruption, water effects]

    vapor effects
    [See fire effects, lightning effects, volcanic eruption, water effects]

    Volume Fog
    [See fire effects, lightning effects, volcanic eruption, water effects]

    environmental modeling 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st 62nd 63rd 64th 65th 66th 67th 68th [See also plants]

    adding edge loops to cliff 2nd 3rd 4th [See also plants]

    bacteria in macrophage scene 2nd [See also plants]

    branches 2nd 3rd 4th [See also plants]

    building cell 2nd 3rd 4th 5th 6th 7th [See also plants]

    creating plant life [See also plants]

    crystals 2nd 3rd 4th [See also plants]

    designing fiery pit 2nd 3rd 4th [See also plants]

    displacement mapping of cliff 2nd 3rd [See also plants]

    entwining two trees 2nd [See also plants]

    finishing red area in render 2nd 3rd 4th [See also plants]

    grass 2nd 3rd 4th 5th [See also plants]

    leaf canopy 2nd 3rd 4th 5th [See also plants]

    mapping terrain 2nd 3rd 4th 5th [See also plants]

    modeling ground plane 2nd 3rd 4th 5th [See also plants]

    normal-mapping pit 2nd 3rd 4th [See also plants]

    planning in 2nd 3rd 4th 5th [See also plants]

    root system 2nd [See also plants]

    roughing out geometry 2nd 3rd 4th 5th 6th 7th 8th [See also plants]

    starting from pencil sketch [See also plants]

    texturing cell 2nd [See also plants]

    transferring detail to low resolution model 2nd 3rd 4th [See also plants]

    trunk of tree 2nd 3rd [See also plants]

    errors by Macro Recorder

    Euler XYZ controllers

    event display panel (Particle View interface) 2nd 3rd

    event handlers, quickDraft 2nd 3rd

    event-driven particle systems
    [See tests;Particle Flow, particle systems]

    events

    about

    creating Particle Flow 2nd

    editing Particle View 2nd

    rendering effects on

    sending all particles to next

    shrink events for particles

    wiring 2nd 3rd

    Exclude lighting options

    Exclude/Include dialog

    explosiveness

    interpenetrating fragments and 2nd 3rd

    reducing with concave fragments

    exporting

    Biped into .fbx format 2nd

    Panorama Exporter 2nd 3rd

    renderings to Web 2nd

    Expose Transform helper 2nd 3rd 4th 5th

    illustrated

    using 2nd 3rd 4th

    Exposure Control (Environment and Effects dialog)

    exposure controls

    for daylight system 2nd

    lighting architectural model 2nd

    Extras toolbar

    Extrude Along Spline tool 2nd

    Extrude Polygons dialog

    Extrude tool

    extruding

    along splines 2nd 3rd

    branches from trunk 2nd

    cliffs 2nd 3rd

    polygons at top of tube 2nd

    polygons down

    Extruding Polygons Along Spline dialog

    eyes 2nd 3rd 4th 5th

    adding lids to 2nd

    conveying character 2nd

    creating and extruding pig's 2nd 3rd 4th

    developing cartoon 2nd 3rd 4th

    modeling

    rotating pupils


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