INSIDE 3DS MAX® 7 [Electronic resources] نسخه متنی

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INSIDE 3DS MAX® 7 [Electronic resources] - نسخه متنی

Adobe Creative Team

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  • Index

    [SYMBOL]
    [A]
    [B]
    [C]
    [D]
    [E]
    [F]
    [G]
    [H]
    [I]
    [J]
    [K]
    [L]
    [M]
    [N]
    [O]
    [P]
    [Q]
    [R]
    [S]
    [T]
    [U]
    [V]
    [W]
    [X]
    [Z]

    saving

    collision data 2nd 3rd 4th 5th 6th 7th

    rendering files

    tests and files

    Visual MAXScript Editor code

    Scale action

    scale command 2nd

    scale controllers 2nd

    Scale conversion factor 2nd

    Scale Tolerance values (World rollout) 2nd 3rd

    Scatter button

    Scatter Objects dialog 2nd

    Scatter tool

    Scene Motion Blur 2nd 3rd 4th

    scenes

    adding chaos to 2nd 3rd 4th

    adding scene event in Video Post

    creating with default values for lights

    roughing out geometry for 2nd 3rd 4th 5th 6th 7th 8th

    shadows and object relationships in

    screen redraw 2nd

    Script Controller window

    illustrated

    modeless character of

    opening from controller list

    Script controllers 2nd 3rd 4th 5th 6th 7th

    adding and modifying scripts 2nd 3rd

    defined

    Euler XYZ controller

    Float

    working with 2nd 3rd

    scripting 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th [See also Macro Recorder, quickDraft]

    $ symbol [See also Macro Recorder, quickDraft]

    adapting existing scripts [See also Macro Recorder, quickDraft]

    adding and modifying for Script controller 2nd 3rd 4th [See also Macro Recorder, quickDraft]

    assembling .bip files into script 2nd [See also Macro Recorder, quickDraft]

    at time 2nd 3rd [See also Macro Recorder, quickDraft]

    checking for typos [See also Macro Recorder, quickDraft]

    creating quickDraft interface 2nd 3rd 4th 5th 6th [See also Macro Recorder, quickDraft]

    designing for quickDraft [See also Macro Recorder, quickDraft]

    dockable toolbars 2nd 3rd 4th 5th [See also Macro Recorder, quickDraft]

    Enter vs. Return keys [See also Macro Recorder, quickDraft]

    fake global illumination [See also Macro Recorder, quickDraft]

    for loops in 2nd [See also Macro Recorder, quickDraft]

    generalizing code for [See also Macro Recorder, quickDraft]

    linking quickDraft to interface 2nd 3rd 4th 5th 6th [See also Macro Recorder, quickDraft]

    MAXScript Reference for 2nd 3rd [See also Macro Recorder, quickDraft]

    overview 2nd [See also Macro Recorder, quickDraft]

    parameters and wildcards [See also Macro Recorder, quickDraft]

    particle flow [See also Macro Recorder, quickDraft]

    PFlow events 2nd 3rd 4th 5th 6th [See also Macro Recorder, quickDraft]

    pseudocode for [See also Macro Recorder, quickDraft]

    random numbers 2nd 3rd 4th [See also Macro Recorder, quickDraft]

    recording macros 2nd [See also Macro Recorder, quickDraft]

    rotation tracks [See also Macro Recorder, quickDraft]

    show command 2nd [See also Macro Recorder, quickDraft]

    triggering lightning bolts with 2nd 3rd 4th 5th [See also Macro Recorder, quickDraft]

    turning off lights with 2nd [See also Macro Recorder, quickDraft]

    using Script controller 2nd 3rd 4th 5th 6th 7th [See also Macro Recorder, quickDraft]

    verifying quickDraft functions work 2nd [See also Macro Recorder, quickDraft]

    where and classOf values 2nd 3rd 4th 5th [See also Macro Recorder, quickDraft]

    working with arrays 2nd 3rd 4th [See also Macro Recorder, quickDraft]

    writing custom interface tools 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th [See also Macro Recorder, quickDraft]

    writing in external editor 2nd [See also Macro Recorder, quickDraft]

    SDeflector space warp

    Seagull, Jon

    Seagull, Jon 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd

    Select Bitmap Image File dialog

    Select menu (Particle View interface) 2nd

    Select Objects dialog 2nd

    Select Poly by Angle 2nd

    Select rigid bodies dialog

    selecting

    edges for connection

    fog color

    material in Material Editor 2nd

    particles 2nd 3rd 4th 5th 6th

    rigid bodies for animation 2nd

    selection methods for Paint Selection Region 2nd 3rd

    SoftBody vertices 2nd

    splines for rendering 2nd

    vertices and moving on animated path 2nd 3rd

    selection loops

    Separation Time values (World rollout)

    Set Keys button, not used for Biped

    shaders

    controlling Subsurface Scattering with 2nd

    third-party

    types of 2nd

    used by Default Scanline Renderer 2nd

    shadow maps 2nd 3rd 4th 5th 6th 7th

    calculations and object opacity

    defined

    detaching glass panels from windows 2nd 3rd

    directional light 2nd

    spotlight 2nd

    shadow rendering element

    about

    rendering separately 2nd

    shadows

    area 2nd 3rd

    casting with invisible objects 2nd

    raytraced 2nd 3rd 4th

    rendering moving 2nd 3rd

    rendering with transparency 2nd

    shadow maps 2nd 3rd 4th 5th 6th 7th

    telling story with light and

    types of

    Shape Mark operator 2nd 3rd 4th

    shapes 2nd 3rd 4th 5th 6th

    advantages of using

    applying Bevel Profile modifier

    creating loft objects from paths and

    modeling first with

    precision fitting 2nd 3rd 4th

    rounding corners of 2nd 3rd

    using spline as basis for model 2nd 3rd

    Shell modifier

    shifting body weight

    Shockwave 3D Exporter 2nd

    show command 2nd

    single quotes (')

    skeletons

    benefits of cs

    editing 2nd 3rd

    hiding components of

    types of 2nd

    Skin modifier

    adding to mesh objects 2nd

    Physique vs 2nd

    Skin Morph modifier 2nd 3rd

    Skin Wrap modifier 2nd 3rd

    skylight

    outdoor scenes with 2nd

    using in Light Tracer

    Slice Plane

    aligning 2nd

    creating fragments with 2nd 3rd 4th 5th

    illustrated 2nd

    rotating and snapping to object 2nd

    Slice tool 2nd

    sliders

    animating 2nd 3rd 4th

    controlling particle flow and model shaking with 2nd

    creating to control animation 2nd

    wiring to Dummy 2nd

    smear effects 2nd 3rd 4th 5th 6th

    smoke effects 2nd 3rd 4th 5th 6th 7th 8th 9th

    about

    dispersing in wind 2nd 3rd

    selecting particles to delete 2nd 3rd 4th

    smoke trail 2nd 3rd

    Volume Fog for 2nd 3rd 4th

    Smoothing Groups for Ink 'n Paint

    smoothing objects

    LoRes_herocliff model 2nd

    TurboSmooth modifier for 2nd

    snapping

    precision modeling and 2nd 3rd

    rotated slice plane to object 2nd

    using Snaps tool 2nd 3rd

    Snaps toolbar

    Snaps Use Axis Constraints toggle (Axis Constraints toolbar)

    soft bodies

    Soft Body Collection 2nd

    Soft Selection

    changing root's shape

    new Paint option 2nd

    space warps

    Drag 2nd

    Gravity

    using multiple

    Wind 2nd 3rd

    sparks from biplane 2nd 3rd 4th

    Spawn tests 2nd

    spawning

    droplets from popping bubbles 2nd 3rd 4th 5th 6th

    popping bubbles 2nd 3rd 4th 5th 6th 7th 8th 9th

    specular highlights

    adding to architectural model

    defining for lacquered surfaces 2nd 3rd

    diffusing 2nd

    specular lights

    specular rendering element

    about

    rendering separately 2nd 3rd

    Sphere primitives 2nd

    spheres

    applying decal to surface of 2nd 3rd 4th 5th

    using as concave fragment 2nd 3rd 4th 5th 6th

    spiral staircase

    adding posts to 2nd

    creating 2nd

    splash effects 2nd 3rd 4th 5th 6th

    spline objects

    splines

    as basis for modeling shape 2nd 3rd

    extruding along 2nd 3rd

    selecting for rendering 2nd

    using for profiles and shapes 2nd 3rd 4th 5th 6th

    Spotlight Parameters rollout

    Falloff/Field value for 2nd

    Hotspot/Beam value for 2nd

    illustrated

    spotlights

    placing and adjusting as key light 2nd 3rd

    replacing omni light with target

    shadow maps for 2nd

    square brackets ([ ])

    SSS
    [See texturing;Subsurface Scattering]

    stability

    adjusting Collision Tolerance

    energy loss and 2nd 3rd

    magnifying initial instability of fragments

    stabilizing ice 2nd 3rd

    stabilizing objects until collisions 2nd 3rd

    testing fragments for initial instability 2nd 3rd

    types of 2nd

    Standard Flow

    standard light types 2nd

    Stars Control dialog 2nd

    static shots

    still-life rendering element

    stored collisions

    about

    data from 2nd 3rd 4th 5th 6th

    storytelling with lighting 2nd 3rd

    strategies for compositing

    StrikeFrame variable 2nd

    Sub-D (Subdivision Surfaces) modeling

    about

    edge looping techniques 2nd

    sub-object mode

    Subframe Sampling

    Subsurface Scattering (SSS) 2nd 3rd 4th 5th 6th

    controlling shaders 2nd

    features of 2nd 3rd 4th

    light simulation with

    practicing with 2nd 3rd 4th

    sunlight system

    adding geographic location for 2nd

    setting up 2nd 3rd 4th 5th

    working with Compass object

    Super Spray particle system

    adding and rotating objects

    defining and adjusting particle types 2nd

    Particle Flow particles vs

    rollout for 2nd

    setting times for splash

    supersampling 2nd

    Surface constraints

    attaching mesh to loft with 2nd 3rd 4th 5th

    function of

    mixing keyframes with

    target surfaces for

    using recursive 2nd

    UV coordinates placing objects on target surface 2nd

    Surface Controller UV coordinates

    Switch to Edged Faces mode

    Symmetry modifier

    applying Edit Poly above

    bilateral symmetry of characters

    mirroring lost half of character

    system units


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