INSIDE 3DS MAX® 7 [Electronic resources] نسخه متنی

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INSIDE 3DS MAX® 7 [Electronic resources] - نسخه متنی

Adobe Creative Team

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  • Index

    [SYMBOL]
    [A]
    [B]
    [C]
    [D]
    [E]
    [F]
    [G]
    [H]
    [I]
    [J]
    [K]
    [L]
    [M]
    [N]
    [O]
    [P]
    [Q]
    [R]
    [S]
    [T]
    [U]
    [V]
    [W]
    [X]
    [Z]

    vapor effects

    variables

    meanings of

    unavailable to other scripts from Script controller

    velocity 2nd

    Velocity Cap values (World rollout)

    vertex color

    assigning to objects
    [See VertexPaint modifier]

    blurring
    [See VertexPaint modifier]

    vertex lighting

    VertexPaint modifier 2nd 3rd 4th 5th 6th 7th

    about

    adjusting color and lighting with 2nd 3rd 4th

    Assign Vertex Colors rollout

    Color Palette 2nd

    compatibility with older max versions

    controls for

    improvements to Adjust Color dialog 2nd

    vertices

    abstracting position of middle

    selecting and moving on animated path 2nd 3rd

    selecting SoftBody 2nd

    Video Post 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th

    about

    accessing Effects panel functions in

    adding filters 2nd 3rd 4th 5th 6th 7th 8th 9th

    adding lightning glow 2nd 3rd

    adding scene event in

    applying glow effect in 2nd

    Effects panel vs 2nd

    illustrated

    inserting image filter events 2nd

    Queue list in 2nd

    rendering stills through

    Scene Motion Blur 2nd 3rd 4th

    Stars Control dialog 2nd

    tools in 2nd 3rd 4th

    Viewport Background dialog

    viewports

    access to Flat Shaded mode

    changing views for ActiveShade

    controlling in Walkthrough mode 2nd

    differences in rendered particle behavior vs

    docking MAXScript Listener to

    home grid changes

    Ink 'n Paint compatibility with

    performance with culling boxes 2nd 3rd

    Views menu

    virtual environments
    [See environmental modeling]

    Visual MAXScript (VMXS)

    accessing

    aligning quickDraft interface 2nd

    designing quickDraft interface in 2nd 3rd 4th 5th 6th

    laying out Color Clipboard toolbar in 2nd

    Visual MAXScript Editor

    illustrated
    [See MAXScript Editor]

    saving code frequently in
    [See MAXScript Editor]

    volcanic eruption

    BlobMesh compound objects
    [See BlobMesh objects]

    catching stray particles
    [See BlobMesh objects]

    creating circular PF Source icon for
    [See BlobMesh objects]

    creating particle source for lava
    [See BlobMesh objects]

    force and collision properties for
    [See BlobMesh objects]

    generating particles for lava flow
    [See BlobMesh objects]

    glow effects
    [See BlobMesh objects]

    models used for
    [See BlobMesh objects]

    popping bubbles in lava
    [See BlobMesh objects]

    rising gas bubbles
    [See BlobMesh objects]

    smear effects
    [See BlobMesh objects]

    splash effects
    [See BlobMesh objects]

    Volume Fog 2nd 3rd 4th

    Volume Light Parameters rollout

    volume lighting 2nd


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