INSIDE 3DS MAX® 7 [Electronic resources] نسخه متنی

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INSIDE 3DS MAX® 7 [Electronic resources] - نسخه متنی

Adobe Creative Team

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  • Index

    [SYMBOL]
    [A]
    [B]
    [C]
    [D]
    [E]
    [F]
    [G]
    [H]
    [I]
    [J]
    [K]
    [L]
    [M]
    [N]
    [O]
    [P]
    [Q]
    [R]
    [S]
    [T]
    [U]
    [V]
    [W]
    [X]
    [Z]

    Object Channel

    Material Effects channel vs

    setting for Video Post events

    Object Display Culling 2nd 3rd 4th

    Object Motion Blur

    enabling

    illustrated

    Object Properties dialog 2nd 3rd

    Object Type rollout 2nd

    Object-Space UVW Map

    modifiers for 2nd

    using with World-Space maps 2nd 3rd 4th 5th

    objects

    altering while retaining underlying structure
    [See fractures, fragments, loft objects]

    animating reaction between
    [See fractures, fragments, loft objects]

    assigning vertex color to
    [See fractures, fragments, loft objects]

    attaching spline object to scene
    [See fractures, fragments, loft objects]

    Biped features for tracking
    [See fractures, fragments, loft objects]

    classes
    [See fractures, fragments, loft objects]

    collecting parameters for
    [See fractures, fragments, loft objects]

    Compass
    [See fractures, fragments, loft objects]

    concave and convex fragments
    [See fractures, fragments, loft objects]

    constraining to point toward target
    [See fractures, fragments, loft objects]

    controlling location with Position constraint
    [See fractures, fragments, loft objects]

    converting to Editable Poly
    [See fractures, fragments, loft objects]

    coordinates for procedural
    [See fractures, fragments, loft objects]

    cutting hole in with Boolean operation
    [See fractures, fragments, loft objects]

    determining pivot point for
    [See fractures, fragments, loft objects]

    dragging mouse to deform
    [See fractures, fragments, loft objects]

    exposing values of child
    [See fractures, fragments, loft objects]

    flattening polygons
    [See fractures, fragments, loft objects]

    fracture
    [See fractures, fragments, loft objects]

    fragments
    [See fractures, fragments, loft objects]

    hero model
    [See fractures, fragments, loft objects]

    hiding/unhiding for easier workflow
    [See fractures, fragments, loft objects]

    highlighting texture seams
    [See fractures, fragments, loft objects]

    indicating spaces in names of
    [See fractures, fragments, loft objects]

    mapping
    [See fractures, fragments, loft objects]

    mapping sides of complex
    [See fractures, fragments, loft objects]

    modeling complexity required
    [See fractures, fragments, loft objects]

    moving between collapsed and modified
    [See fractures, fragments, loft objects]

    new aligning tools for
    [See fractures, fragments, loft objects]

    paths and shapes of loft
    [See fractures, fragments, loft objects]

    previewing snap of
    [See fractures, fragments, loft objects]

    projecting texture coordinates to plane
    [See fractures, fragments, loft objects]

    prototyping from primitives
    [See fractures, fragments, loft objects]

    renderable property for spline
    [See fractures, fragments, loft objects]

    rendering polygonal
    [See fractures, fragments, loft objects]

    rotating models in Perspective viewport
    [See fractures, fragments, loft objects]

    scripting motion for constrained
    [See fractures, fragments, loft objects]

    shadow maps and object opacity
    [See fractures, fragments, loft objects]

    shadows for transparent
    [See fractures, fragments, loft objects]

    surrounding with Cage
    [See fractures, fragments, loft objects]

    testing convexity of
    [See fractures, fragments, loft objects]

    textures with invisible
    [See fractures, fragments, loft objects]

    texturing with Normal map
    [See fractures, fragments, loft objects]

    viewing in Flat Shaded mode
    [See fractures, fragments, loft objects]

    viewing without rendering
    [See fractures, fragments, loft objects]

    Objects to Bake rollout (Render To Texture tool) 2nd

    omni light

    adding 2nd 3rd

    adjusting shadows for

    opacity

    reflecting window

    shadow maps and object

    Open a Photometric Web dialog

    Open Property Editor button (reactor toolbar)

    opening Parameter Collector

    operators

    Boolean

    numeric comparison

    types of Particle Flow

    Optimize modifier

    Options menu (Particle View interface) 2nd

    Options section (Render Scene dialog) 2nd 3rd

    Oren-Nayar-Blinn diffuse shading 2nd

    Output Size section (Render Scene dialog) 2nd

    overhead light 2nd

    overlaying decals 2nd 3rd 4th 5th


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