INSIDE 3DS MAX® 7 [Electronic resources] نسخه متنی

اینجــــا یک کتابخانه دیجیتالی است

با بیش از 100000 منبع الکترونیکی رایگان به زبان فارسی ، عربی و انگلیسی

INSIDE 3DS MAX® 7 [Electronic resources] - نسخه متنی

Adobe Creative Team

| نمايش فراداده ، افزودن یک نقد و بررسی
افزودن به کتابخانه شخصی
ارسال به دوستان
جستجو در متن کتاب
بیشتر
تنظیمات قلم

فونت

اندازه قلم

+ - پیش فرض

حالت نمایش

روز نیمروز شب
جستجو در لغت نامه
بیشتر
لیست موضوعات
توضیحات
افزودن یادداشت جدید











  • Index

    [SYMBOL]
    [A]
    [B]
    [C]
    [D]
    [E]
    [F]
    [G]
    [H]
    [I]
    [J]
    [K]
    [L]
    [M]
    [N]
    [O]
    [P]
    [Q]
    [R]
    [S]
    [T]
    [U]
    [V]
    [W]
    [X]
    [Z]

    tails

    pig's 2nd

    quadruped

    Talent Definition section (Motion Capture Conversion Parameters dialog)

    tangent handles on TCB curves

    target events in particle flow

    target surfaces

    aligning objects with script 2nd 3rd 4th

    for Surface constraint

    moving object across 2nd 3rd

    placing constrained object on

    placing Surface constrained objects on 2nd

    TCB controllers 2nd

    tests

    ActiveShade for render

    collision 2nd

    forcing outcome of

    fragment instability 2nd 3rd

    object convexity

    Particle Flow 2nd 3rd

    saving copies of

    selecting particles by

    wiring to events 2nd

    TextPad

    about

    setting up for MAXScript

    texture maps 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th [See also diffuse shading, Material Editor]

    about [See also diffuse shading, Material Editor]

    bitmaps 2nd [See also diffuse shading, Material Editor]

    casting shadows with invisible objects 2nd [See also diffuse shading, Material Editor]

    component pieces of model [See also diffuse shading, Material Editor]

    creating Multi-Layer textures 2nd 3rd 4th 5th 6th [See also diffuse shading, Material Editor]

    diffuse shading 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th [See also diffuse shading, Material Editor]

    Falloff maps 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th [See also diffuse shading, Material Editor]

    mapping procedural objects 2nd 3rd 4th 5th 6th 7th 8th [See also diffuse shading, Material Editor]

    mapping sides of box 2nd 3rd 4th [See also diffuse shading, Material Editor]

    mapping sides of complex objects [See also diffuse shading, Material Editor]

    Multi/Sub-Object maps 2nd 3rd 4th 5th [See also diffuse shading, Material Editor]

    Noise maps 2nd 3rd 4th [See also diffuse shading, Material Editor]

    overlaying decals 2nd 3rd 4th 5th [See also diffuse shading, Material Editor]

    planar maps 2nd 3rd 4th 5th [See also diffuse shading, Material Editor]

    procedural maps 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th [See also diffuse shading, Material Editor]

    shader types 2nd [See also diffuse shading, Material Editor]

    standard 3ds max map types 2nd 3rd [See also diffuse shading, Material Editor]

    supersampling with [See also diffuse shading, Material Editor]

    texturing with World-Space and Object-Space maps 2nd 3rd 4th 5th [See also diffuse shading, Material Editor]

    using Material Editor for 2nd [See also diffuse shading, Material Editor]

    World space and Object space modifiers for 2nd 3rd [See also diffuse shading, Material Editor]

    texturing 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th [See also texture maps]

    baking textures 2nd 3rd 4th 5th [See also texture maps]

    cell 2nd [See also texture maps]

    copying texture values 2nd 3rd [See also texture maps]

    Highlight Seams 2nd 3rd 4th [See also texture maps]

    importing MPEG files [See also texture maps]

    new tools for [See also texture maps]

    Preserve Map Channels 2nd 3rd 4th [See also texture maps]

    Projection modifier for 2nd 3rd 4th 5th 6th 7th [See also texture maps]

    Subsurface Scattering 2nd 3rd 4th 5th 6th [See also texture maps]

    texture tiling 2nd 3rd 4th [See also texture maps]

    Unwrap UVW modifier for 2nd [See also texture maps]

    VertexPaint modifier for 2nd 3rd [See also texture maps]

    Thick Seam Display

    Thin Seam Display

    third-party plug-in shaders

    tile arrays 2nd

    tiling clips 2nd

    Time Output section (Render Scene dialog) 2nd

    toolbars 2nd 3rd 4th [See also Render Shortcuts toolbar]

    ActiveShade [See also Render Shortcuts toolbar]

    Axis Constraints [See also Render Shortcuts toolbar]

    buttons size and [See also Render Shortcuts toolbar]

    Color Clipboard 2nd 3rd 4th 5th [See also Render Shortcuts toolbar]

    dockable 2nd 3rd 4th 5th [See also Render Shortcuts toolbar]

    Extras [See also Render Shortcuts toolbar]

    Motion Mixer [See also Render Shortcuts toolbar]

    reactor [See also Render Shortcuts toolbar]

    Snaps [See also Render Shortcuts toolbar]

    tools

    new menu items 2nd 3rd

    Video Post 2nd 3rd 4th

    Tools menu

    toon shading

    art of

    defined

    mental ray support of Ink 'n Paint 2nd

    torso
    [See bodies]

    Track Selection tools

    Track Update (Particle View Options menu)

    track weights 2nd 3rd 4th 5th

    animating 2nd

    muting

    setting 2nd 3rd

    Trackgroup Filter dialog 2nd 3rd

    Trackgroups

    track weights for 2nd 3rd 4th 5th

    using multiple or single

    trail effects 2nd 3rd 4th 5th 6th 7th

    aligning particles emitted to path 2nd

    completed setup for

    defining shape of emitted particles

    fading with age

    setting up particle emitters 2nd 3rd 4th

    trajectories for Biped

    Transform Type-In fields

    transparency, color denoting

    trees 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th

    adding bark to 2nd

    copying and attaching branches to trunk 2nd 3rd

    creating pine needles for 2nd

    entwining two 2nd

    extruding branches from trunk 2nd

    generating Normal maps for 2nd

    leaf canopy 2nd 3rd 4th 5th

    modeling root system 2nd

    reconfiguring tree UVWs for mapping 2nd

    trunk of 2nd 3rd

    troubleshooting

    Exclude option ignored by mental ray

    radiosity solver overloaded

    turning off rendering options during

    Tube primitives

    applying Displace Mesh modifier to pit

    converting to editable polygon

    creating

    designing fiery pit from 2nd 3rd 4th

    extruding lip at top of 2nd

    unwrapping lip of

    TurboSmooth modifier

    Sub-D modeling and

    using 2nd 3rd 4th

    Turn Edges

    twinkling star effects 2nd


  • / 193