INSIDE 3DS MAX® 7 [Electronic resources] نسخه متنی

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INSIDE 3DS MAX® 7 [Electronic resources] - نسخه متنی

Adobe Creative Team

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  • Index

    [SYMBOL]
    [A]
    [B]
    [C]
    [D]
    [E]
    [F]
    [G]
    [H]
    [I]
    [J]
    [K]
    [L]
    [M]
    [N]
    [O]
    [P]
    [Q]
    [R]
    [S]
    [T]
    [U]
    [V]
    [W]
    [X]
    [Z]

    Face value (Attachment Parameters rollout) 2nd

    falloff lighting 2nd 3rd 4th 5th

    Falloff maps 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th

    about

    iridescent effects with 2nd 3rd 4th

    lacquered surfaces and 2nd 3rd

    modifying reflection with 2nd 3rd 4th 5th

    other suggestions for 2nd

    using

    X-ray or "retro computer graphics" effects 2nd

    feet, extruding pig's 2nd

    Figure mode

    about 2nd

    customizing Biped in 2nd 3rd

    Figure Mode Structure rollout

    File Link Manager

    File menu 2nd

    files

    .bip

    .cpy

    .fig

    .jpeg compression formats

    .rla and rpf

    .vue file rendering

    cleaning up

    enabling rendered output 2nd 3rd 4th

    exporting Biped into .fbx 2nd

    formats for bitmap

    importing motion capture

    MPEG

    saving

    saving rendering

    specifying rendering file formats 2nd

    Web lighting profile formats

    fill lighting

    adding to games 2nd 3rd

    for characters 2nd 3rd 4th

    Fillet

    filtering

    collisions 2nd

    motion 2nd 3rd 4th 5th 6th

    filters

    adding Lens Effects Glow 2nd 3rd

    lens flare

    separate rendering passes for

    setting color for raytraced shadows 2nd 3rd

    fingers

    attaching to hand 2nd 3rd

    copying 2nd

    Fire Effect Parameters dialog

    fire effects 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th [See also smoke effects]

    adjusting lighting for 2nd [See also smoke effects]

    biplane in flames 2nd 3rd 4th [See also smoke effects]

    exploding sparks 2nd 3rd 4th [See also smoke effects]

    options for [See also smoke effects]

    scorch marks 2nd [See also smoke effects]

    selecting [See also smoke effects]

    FK (forward kinematics) 2nd

    flames 2nd 3rd 4th

    Flat Mirrors

    Flat Shaded mode 2nd 3rd 4th

    flipping PF Source icon on Z axis 2nd 3rd

    Float Script controllers

    fog

    adding 2nd 3rd

    selecting color of

    Volume Fog 2nd 3rd 4th

    Footstep animation

    creating 2nd 3rd

    defined

    Free Form and 2nd

    jump steps in 2nd

    value of

    Footstep mode 2nd 3rd

    for loops 2nd

    for values 2nd 3rd 4th

    Force operators 2nd 3rd 4th

    forces

    properties for volcanic eruption 2nd 3rd 4th

    within particle systems 2nd 3rd

    forcing outcome of particle flow tests

    forearm

    increasing segments in

    pulling out and defining

    rounding off surfaces 2nd

    forward kinematics (FK) 2nd

    fractures

    about 2nd

    Properties rollout for

    testing for initial instability 2nd 3rd

    fragments

    concave and convex 2nd 3rd

    creating 2nd

    creating with Slice Plane 2nd 3rd 4th 5th

    fracture objects and

    interpenetrating 2nd 3rd

    magnifying initial instability of

    testing for instability 2nd 3rd

    frames

    designating start of hand-animation in

    skipping while rendering

    Free Form animation

    about

    animating pivot points 2nd

    Footstep animation and 2nd

    inserting in Footstep animation

    free point lighting 2nd

    further resources

    mental ray

    radiosity


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