Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Macro Recorder Boolean operators common errors introduced by illustrated limitations of recording events with use of $ symbol Macromedia Shockwave 3D Exporter 2ndmacrophage model tutorial adding detail to environment 2nd applying material to model building model of 2nd 3rd 4th 5th 6th 7th copying and connecting filopodium to defining filopodia 2nd 3rd 4th displacing modifying with Paint Deformation tool 2nd texturing cell 2nd unwrapping model macroScripts Main toolbar 2nd 3rdMake Planar flattening off polygon with 2nd function of Manahan, Daniel 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st 62nd 63rd 64th 65th 66th 67th 68th 69th 70th 71st 72nd 73rd 74th 75th 76th 77th 78th 79th 80th 81st 82nd 83rd 84th 85th 86th 87th 88th 89th 90th 91st 92nd 93rd 94th 95th 96th 97th 98th 99th 100th 101st 102nd 103rd 104th 105th 106th 107th 108thmanipulators animating sliders 2nd 3rd 4th defined 2nd wiring Particle Flow parameter to wiring slider to dummy 2nd Map Reset dialogmapsBump [See Normal maps, shadow maps, texture maps]defined [See Normal maps, shadow maps, texture maps]Falloff [See Normal maps, shadow maps, texture maps]improvements for UVW [See Normal maps, shadow maps, texture maps]Multi/Sub-Object [See Normal maps, shadow maps, texture maps]Noise [See Normal maps, shadow maps, texture maps]Preserve Map Channels feature [See Normal maps, shadow maps, texture maps]reconfiguring tree UVWs for [See Normal maps, shadow maps, texture maps]shadow [See Normal maps, shadow maps, texture maps]source model as own target for Normal [See Normal maps, shadow maps, texture maps]supersampling Material Editor maps [See Normal maps, shadow maps, texture maps]terrain [See Normal maps, shadow maps, texture maps]used by Default Scanline Renderer [See Normal maps, shadow maps, texture maps]Material Editor accessing Ink 'n Paint materials 2nd Assign Material to Selection button assigning Material Effects Channel 2nd 3rd Blinn Basic Parameters rollout copying texture values in illustrated Intersection Bias in Ink 'n Paint material selection for Falloff maps 2nd 3rd 4th 5th material types available 2nd 3rd Material/Map Browser 2nd 3rd 4th 5th selecting Window material in 2nd shader types 2nd supersampling 2nd using 2nd Material Effects Channel 2nd 3rd Material IDs for Ink 'n Paint Material/Map Browser 2nd 3rd 4th 5thmaterialsadding to Tube primitive [See Material Editor, matte materials, Multi-Layer materials]applying animated [See Material Editor, matte materials, Multi-Layer materials]applying Multi/Sub-object material to box [See Material Editor, matte materials, Multi-Layer materials]applying to macrophage model [See Material Editor, matte materials, Multi-Layer materials]baking effects [See Material Editor, matte materials, Multi-Layer materials]changing IDs for box faces [See Material Editor, matte materials, Multi-Layer materials]converting to mental ray [See Material Editor, matte materials, Multi-Layer materials]creating [See Material Editor, matte materials, Multi-Layer materials]displacement [See Material Editor, matte materials, Multi-Layer materials]Dry Rock [See Material Editor, matte materials, Multi-Layer materials]invisible [See Material Editor, matte materials, Multi-Layer materials]iridescent [See Material Editor, matte materials, Multi-Layer materials]matte [See Material Editor, matte materials, Multi-Layer materials]Shell modifier vs. Shell [See Material Editor, matte materials, Multi-Layer materials]types found in Material Editor [See Material Editor, matte materials, Multi-Layer materials]used by Default Scanline Renderer [See Material Editor, matte materials, Multi-Layer materials]used with BlobMesh objects [See Material Editor, matte materials, Multi-Layer materials]working with Multi-Layer [See Material Editor, matte materials, Multi-Layer materials] matte matte materials 2nd 3rd 4th 5th 6th 7th 8th 9th 10th alpha channel of Matte/Shadow material preparing background image for Matte/Shadow material 2nd matte rendering element Maximum Depth option (Render Scene dialog)MAXScript$ symbol [See Macro Recorder, quickDraft]about [See Macro Recorder, quickDraft]adapting existing [See Macro Recorder, quickDraft]aligning duck on water surface [See Macro Recorder, quickDraft]at time [See Macro Recorder, quickDraft]checking quickDraft functions work in [See Macro Recorder, quickDraft]common variables used in [See Macro Recorder, quickDraft]converting lights to mental ray [See Macro Recorder, quickDraft]designing for quickDraft [See Macro Recorder, quickDraft]Enter vs. Return keys in [See Macro Recorder, quickDraft]external editor for writing [See Macro Recorder, quickDraft]for loops in [See Macro Recorder, quickDraft]generalizing script code [See Macro Recorder, quickDraft]linking quickDraft utility to interface [See Macro Recorder, quickDraft]MAXScript Reference [See Macro Recorder, quickDraft]move, rotate, scale, and in coordSys commands [See Macro Recorder, quickDraft]numeric comparison operators [See Macro Recorder, quickDraft]overview [See Macro Recorder, quickDraft]parameters and wildcards in [See Macro Recorder, quickDraft]random numbers [See Macro Recorder, quickDraft]recording macros [See Macro Recorder, quickDraft]scripting dockable toolbars [See Macro Recorder, quickDraft]scripting PFlow events [See Macro Recorder, quickDraft]show command [See Macro Recorder, quickDraft]triggering lightning with [See Macro Recorder, quickDraft]turning off lights with [See Macro Recorder, quickDraft]where and classOf values [See Macro Recorder, quickDraft]working with arrays [See Macro Recorder, quickDraft]writing custom interface tools [See Macro Recorder, quickDraft]MAXScript Editoraccessing Visual MAXScript from [See Visual MAXScript Editor]creating interface elements with [See Visual MAXScript Editor]limitations using [See Visual MAXScript Editor]selecting text within parentheses or brackets in [See Visual MAXScript Editor]MAXScript Listener about docking to viewport illustrated using Enter key on number pad MAXScript Reference 2nd 3rd McFarland, Jon 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st 62nd 63rd 64th 65th 66th memory mental ray 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th about 2nd 3rd additional exercises caustic rendering 2nd converting lights to 2nd defined 2nd Displacement shading enabling lighting options Exclude lighting option ignored by materials 2nd 3rd more information on motion blur for photons in 2nd Render To Texture feature sample rendering setting up rendering 2nd 3rd 4th 5th 6th Shadow Map rollout improvements 2nd mental ray Shadow Map rolloutmenus Animation changes to 2nd 3rd Display Edit 2nd File 2nd Help 2nd Motion Mixer 2nd Named Selection Set Options 2nd Particle View menu bar Quad 2nd 3rd 4th 5th Render Bounding Box/Selected Select 2nd Tools Viewsmeshapplying Skin modifier to [See deforming mesh, deforming mesh collection]attaching to loft objects with Surface constraint [See deforming mesh, deforming mesh collection]Attachment constraints with [See deforming mesh, deforming mesh collection]fitting Biped characters into See-Through [See deforming mesh, deforming mesh collection]Physique modifier for [See deforming mesh, deforming mesh collection]reusing [See deforming mesh, deforming mesh collection]MeshSmooth modifier animation proxies and low-poly models 2nd function of previewing pig model with 2nd 3rd Sub-D modeling and meteor 2nd microscopic worlds 2nd 3rd 4th 5th 6th 7th 8th 9th 10th adding bacteria to 2nd building cell 2nd 3rd 4th 5th 6th 7th copying and connecting filopodium to cell body modifying cell with Paint Deformation tool 2nd texturing cell 2nd Mirror World Coordinates dialogmirroring deformations symmetrically 2nd images in model 2nd mirrored bones 2nd pig's eye using coordinate center Mixer Mode button (Motion Mixer) 2nd model kit approach modeling 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th [See also character modeling, environmental modeling] adding beveling to model [See also character modeling, environmental modeling] Bridge tool for 2nd 3rd 4th 5th [See also character modeling, environmental modeling] customizing profiles and shapes 2nd 3rd 4th [See also character modeling, environmental modeling] Cut tool for 2nd [See also character modeling, environmental modeling] cutting hole with Boolean operation [See also character modeling, environmental modeling] developing primitives 2nd 3rd [See also character modeling, environmental modeling] Edit Poly modifier for 2nd 3rd [See also character modeling, environmental modeling] flattening polys with Make Planar [See also character modeling, environmental modeling] hero models [See also character modeling, environmental modeling] level of complexity for objects [See also character modeling, environmental modeling] merging cupboard models into scene 2nd 3rd [See also character modeling, environmental modeling] mirroring images in 2nd [See also character modeling, environmental modeling] new features 2nd [See also character modeling, environmental modeling] Paint Deformation with Relax option 2nd 3rd [See also character modeling, environmental modeling] Paint Soft Selection for 2nd [See also character modeling, environmental modeling] precision fitting shapes 2nd 3rd 4th 5th 6th [See also character modeling, environmental modeling] rotating and snapping slice plane to object 2nd [See also character modeling, environmental modeling] rounding shapes 2nd 3rd 4th [See also character modeling, environmental modeling] Select Poly by Angle for 2nd [See also character modeling, environmental modeling] snapping and precision 2nd 3rd [See also character modeling, environmental modeling] splines as basis for 2nd 3rd [See also character modeling, environmental modeling] sub-object levels with Flat Shaded mode [See also character modeling, environmental modeling] texturing component pieces of model [See also character modeling, environmental modeling] TurboSmooth modifier for 2nd [See also character modeling, environmental modeling] Turn Edges for [See also character modeling, environmental modeling] using loft objects 2nd 3rd 4th 5th 6th [See also character modeling, environmental modeling] viewing geometry with morph targets 2nd [See also character modeling, environmental modeling] working with arrays in 2nd 3rd 4th [See also character modeling, environmental modeling]Modify panel adjusting light type parameters animating sliders through General Parameters rollout Motion Blur Parameters in Modify panel morph targets 2ndMotion Blur further exercises with Image Motion Blur 2nd mental ray Multi-Pass Motion Blur 2nd Object Motion Blur 2nd 3rd pixel-based rendering moving shadows 2nd 3rd Scene Motion Blur 2nd 3rd 4th Video Post options for Motion Blur Parameters (Modify panel)motion capture editing 2nd 3rd 4th importing files Motion Capture Conversion Parameters dialog Motion Capture rollout motion filtering 2nd 3rd 4th 5th 6th Motion Flow mode 2nd 3rd 4th Motion Mixer 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th about animating track weights 2nd colors assigned to Biped clips illustrated 2nd interface 2nd 3rd menus 2nd Mixer Mode button 2nd mixing animations with 2nd motion filtering with 2nd 3rd 4th 5th 6th muting tracks in tiling clips 2nd toolbar Trackgroup Filter dialog 2nd using track weights 2nd 3rd 4th 5th Zoom Extents button Motion panelmotion-based trail effects [See trail effects] mouth 2nd 3rd 4th 5th 6th 7th 8th adjusting for natural look 2nd connecting corners 2nd creating edge looping around 2nd cutting shape of lips 2nd defining edges shaping lips and chamfering edges of 2nd 3rd 4th Move All mode move command 2nd Move Transform Type-in dialog MPEG files 2nd Multi-Layer materials 2nd 3rd 4th 5th 6th adding reflections to 2nd 3rd "candy apple" finishes 2nd lacquered surfaces 2nd 3rd Multi-Pass Motion Blur 2nd Multi/Sub-Object maps 2nd 3rd 4th 5th applying to box 2nd defined mapping sides of box 2nd 3rd 4th model kit approach for using for complex objectsmuscle deformations bridging between bicep and hand borders 2nd building muscle 2nd 3rd 4th 5th creating 2nd 3rd increasing segments for support reproducing symmetrically 2nd Skin Morph modifier 2nd 3rd symmetrical 2nd using Paint Deformation tool 2nd muting |