INSIDE 3DS MAX® 7 [Electronic resources] نسخه متنی

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INSIDE 3DS MAX® 7 [Electronic resources] - نسخه متنی

Adobe Creative Team

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  • Index

    [SYMBOL]
    [A]
    [B]
    [C]
    [D]
    [E]
    [F]
    [G]
    [H]
    [I]
    [J]
    [K]
    [L]
    [M]
    [N]
    [O]
    [P]
    [Q]
    [R]
    [S]
    [T]
    [U]
    [V]
    [W]
    [X]
    [Z]

    Macro Recorder

    Boolean operators

    common errors introduced by

    illustrated

    limitations of

    recording events with

    use of $ symbol

    Macromedia Shockwave 3D Exporter 2nd

    macrophage model tutorial

    adding detail to environment 2nd

    applying material to model

    building model of 2nd 3rd 4th 5th 6th 7th

    copying and connecting filopodium to

    defining filopodia 2nd 3rd 4th

    displacing

    modifying with Paint Deformation tool 2nd

    texturing cell 2nd

    unwrapping model

    macroScripts

    Main toolbar 2nd 3rd

    Make Planar

    flattening off polygon with 2nd

    function of

    Manahan, Daniel 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st 62nd 63rd 64th 65th 66th 67th 68th 69th 70th 71st 72nd 73rd 74th 75th 76th 77th 78th 79th 80th 81st 82nd 83rd 84th 85th 86th 87th 88th 89th 90th 91st 92nd 93rd 94th 95th 96th 97th 98th 99th 100th 101st 102nd 103rd 104th 105th 106th 107th 108th

    manipulators

    animating sliders 2nd 3rd 4th

    defined 2nd

    wiring Particle Flow parameter to

    wiring slider to dummy 2nd

    Map Reset dialog

    maps

    Bump
    [See Normal maps, shadow maps, texture maps]

    defined
    [See Normal maps, shadow maps, texture maps]

    Falloff
    [See Normal maps, shadow maps, texture maps]

    improvements for UVW
    [See Normal maps, shadow maps, texture maps]

    Multi/Sub-Object
    [See Normal maps, shadow maps, texture maps]

    Noise
    [See Normal maps, shadow maps, texture maps]

    Preserve Map Channels feature
    [See Normal maps, shadow maps, texture maps]

    reconfiguring tree UVWs for
    [See Normal maps, shadow maps, texture maps]

    shadow
    [See Normal maps, shadow maps, texture maps]

    source model as own target for Normal
    [See Normal maps, shadow maps, texture maps]

    supersampling Material Editor maps
    [See Normal maps, shadow maps, texture maps]

    terrain
    [See Normal maps, shadow maps, texture maps]

    used by Default Scanline Renderer
    [See Normal maps, shadow maps, texture maps]

    Material Editor

    accessing Ink 'n Paint materials 2nd

    Assign Material to Selection button

    assigning Material Effects Channel 2nd 3rd

    Blinn Basic Parameters rollout

    copying texture values in

    illustrated

    Intersection Bias in Ink 'n Paint

    material selection for Falloff maps 2nd 3rd 4th 5th

    material types available 2nd 3rd

    Material/Map Browser 2nd 3rd 4th 5th

    selecting Window material in 2nd

    shader types 2nd

    supersampling 2nd

    using 2nd

    Material Effects Channel 2nd 3rd

    Material IDs for Ink 'n Paint

    Material/Map Browser 2nd 3rd 4th 5th

    materials

    adding to Tube primitive
    [See Material Editor, matte materials, Multi-Layer materials]

    applying animated
    [See Material Editor, matte materials, Multi-Layer materials]

    applying Multi/Sub-object material to box
    [See Material Editor, matte materials, Multi-Layer materials]

    applying to macrophage model
    [See Material Editor, matte materials, Multi-Layer materials]

    baking effects
    [See Material Editor, matte materials, Multi-Layer materials]

    changing IDs for box faces
    [See Material Editor, matte materials, Multi-Layer materials]

    converting to mental ray
    [See Material Editor, matte materials, Multi-Layer materials]

    creating
    [See Material Editor, matte materials, Multi-Layer materials]

    displacement
    [See Material Editor, matte materials, Multi-Layer materials]

    Dry Rock
    [See Material Editor, matte materials, Multi-Layer materials]

    invisible
    [See Material Editor, matte materials, Multi-Layer materials]

    iridescent
    [See Material Editor, matte materials, Multi-Layer materials]

    matte
    [See Material Editor, matte materials, Multi-Layer materials]

    Shell modifier vs. Shell
    [See Material Editor, matte materials, Multi-Layer materials]

    types found in Material Editor
    [See Material Editor, matte materials, Multi-Layer materials]

    used by Default Scanline Renderer
    [See Material Editor, matte materials, Multi-Layer materials]

    used with BlobMesh objects
    [See Material Editor, matte materials, Multi-Layer materials]

    working with Multi-Layer
    [See Material Editor, matte materials, Multi-Layer materials]

    matte

    matte materials 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

    alpha channel of Matte/Shadow material

    preparing background image for Matte/Shadow material 2nd

    matte rendering element

    Maximum Depth option (Render Scene dialog)

    MAXScript

    $ symbol
    [See Macro Recorder, quickDraft]

    about
    [See Macro Recorder, quickDraft]

    adapting existing
    [See Macro Recorder, quickDraft]

    aligning duck on water surface
    [See Macro Recorder, quickDraft]

    at time
    [See Macro Recorder, quickDraft]

    checking quickDraft functions work in
    [See Macro Recorder, quickDraft]

    common variables used in
    [See Macro Recorder, quickDraft]

    converting lights to mental ray
    [See Macro Recorder, quickDraft]

    designing for quickDraft
    [See Macro Recorder, quickDraft]

    Enter vs. Return keys in
    [See Macro Recorder, quickDraft]

    external editor for writing
    [See Macro Recorder, quickDraft]

    for loops in
    [See Macro Recorder, quickDraft]

    generalizing script code
    [See Macro Recorder, quickDraft]

    linking quickDraft utility to interface
    [See Macro Recorder, quickDraft]

    MAXScript Reference
    [See Macro Recorder, quickDraft]

    move, rotate, scale, and in coordSys commands
    [See Macro Recorder, quickDraft]

    numeric comparison operators
    [See Macro Recorder, quickDraft]

    overview
    [See Macro Recorder, quickDraft]

    parameters and wildcards in
    [See Macro Recorder, quickDraft]

    random numbers
    [See Macro Recorder, quickDraft]

    recording macros
    [See Macro Recorder, quickDraft]

    scripting dockable toolbars
    [See Macro Recorder, quickDraft]

    scripting PFlow events
    [See Macro Recorder, quickDraft]

    show command
    [See Macro Recorder, quickDraft]

    triggering lightning with
    [See Macro Recorder, quickDraft]

    turning off lights with
    [See Macro Recorder, quickDraft]

    where and classOf values
    [See Macro Recorder, quickDraft]

    working with arrays
    [See Macro Recorder, quickDraft]

    writing custom interface tools
    [See Macro Recorder, quickDraft]

    MAXScript Editor

    accessing Visual MAXScript from
    [See Visual MAXScript Editor]

    creating interface elements with
    [See Visual MAXScript Editor]

    limitations using
    [See Visual MAXScript Editor]

    selecting text within parentheses or brackets in
    [See Visual MAXScript Editor]

    MAXScript Listener

    about

    docking to viewport

    illustrated

    using Enter key on number pad

    MAXScript Reference 2nd 3rd

    McFarland, Jon 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st 62nd 63rd 64th 65th 66th

    memory

    mental ray 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th

    about 2nd 3rd

    additional exercises

    caustic rendering 2nd

    converting lights to 2nd

    defined 2nd

    Displacement shading

    enabling lighting options

    Exclude lighting option ignored by

    materials 2nd 3rd

    more information on

    motion blur for

    photons in 2nd

    Render To Texture feature

    sample rendering

    setting up rendering 2nd 3rd 4th 5th 6th

    Shadow Map rollout improvements 2nd

    mental ray Shadow Map rollout

    menus

    Animation

    changes to 2nd 3rd

    Display

    Edit 2nd

    File 2nd

    Help 2nd

    Motion Mixer 2nd

    Named Selection Set

    Options 2nd

    Particle View menu bar

    Quad 2nd 3rd 4th 5th

    Render Bounding Box/Selected

    Select 2nd

    Tools

    Views

    mesh

    applying Skin modifier to
    [See deforming mesh, deforming mesh collection]

    attaching to loft objects with Surface constraint
    [See deforming mesh, deforming mesh collection]

    Attachment constraints with
    [See deforming mesh, deforming mesh collection]

    fitting Biped characters into See-Through
    [See deforming mesh, deforming mesh collection]

    Physique modifier for
    [See deforming mesh, deforming mesh collection]

    reusing
    [See deforming mesh, deforming mesh collection]

    MeshSmooth modifier

    animation proxies and low-poly models 2nd

    function of

    previewing pig model with 2nd 3rd

    Sub-D modeling and

    meteor 2nd

    microscopic worlds 2nd 3rd 4th 5th 6th 7th 8th 9th 10th

    adding bacteria to 2nd

    building cell 2nd 3rd 4th 5th 6th 7th

    copying and connecting filopodium to cell body

    modifying cell with Paint Deformation tool 2nd

    texturing cell 2nd

    Mirror World Coordinates dialog

    mirroring

    deformations symmetrically 2nd

    images in model 2nd

    mirrored bones 2nd

    pig's eye using coordinate center

    Mixer Mode button (Motion Mixer) 2nd

    model kit approach

    modeling 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th [See also character modeling, environmental modeling]

    adding beveling to model [See also character modeling, environmental modeling]

    Bridge tool for 2nd 3rd 4th 5th [See also character modeling, environmental modeling]

    customizing profiles and shapes 2nd 3rd 4th [See also character modeling, environmental modeling]

    Cut tool for 2nd [See also character modeling, environmental modeling]

    cutting hole with Boolean operation [See also character modeling, environmental modeling]

    developing primitives 2nd 3rd [See also character modeling, environmental modeling]

    Edit Poly modifier for 2nd 3rd [See also character modeling, environmental modeling]

    flattening polys with Make Planar [See also character modeling, environmental modeling]

    hero models [See also character modeling, environmental modeling]

    level of complexity for objects [See also character modeling, environmental modeling]

    merging cupboard models into scene 2nd 3rd [See also character modeling, environmental modeling]

    mirroring images in 2nd [See also character modeling, environmental modeling]

    new features 2nd [See also character modeling, environmental modeling]

    Paint Deformation with Relax option 2nd 3rd [See also character modeling, environmental modeling]

    Paint Soft Selection for 2nd [See also character modeling, environmental modeling]

    precision fitting shapes 2nd 3rd 4th 5th 6th [See also character modeling, environmental modeling]

    rotating and snapping slice plane to object 2nd [See also character modeling, environmental modeling]

    rounding shapes 2nd 3rd 4th [See also character modeling, environmental modeling]

    Select Poly by Angle for 2nd [See also character modeling, environmental modeling]

    snapping and precision 2nd 3rd [See also character modeling, environmental modeling]

    splines as basis for 2nd 3rd [See also character modeling, environmental modeling]

    sub-object levels with Flat Shaded mode [See also character modeling, environmental modeling]

    texturing component pieces of model [See also character modeling, environmental modeling]

    TurboSmooth modifier for 2nd [See also character modeling, environmental modeling]

    Turn Edges for [See also character modeling, environmental modeling]

    using loft objects 2nd 3rd 4th 5th 6th [See also character modeling, environmental modeling]

    viewing geometry with morph targets 2nd [See also character modeling, environmental modeling]

    working with arrays in 2nd 3rd 4th [See also character modeling, environmental modeling]

    Modify panel

    adjusting light type parameters

    animating sliders through

    General Parameters rollout

    Motion Blur Parameters in Modify panel

    morph targets 2nd

    Motion Blur

    further exercises with

    Image Motion Blur 2nd

    mental ray

    Multi-Pass Motion Blur 2nd

    Object Motion Blur 2nd 3rd

    pixel-based

    rendering moving shadows 2nd 3rd

    Scene Motion Blur 2nd 3rd 4th

    Video Post options for

    Motion Blur Parameters (Modify panel)

    motion capture

    editing 2nd 3rd 4th

    importing files

    Motion Capture Conversion Parameters dialog

    Motion Capture rollout

    motion filtering 2nd 3rd 4th 5th 6th

    Motion Flow mode 2nd 3rd 4th

    Motion Mixer 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th

    about

    animating track weights 2nd

    colors assigned to Biped clips

    illustrated 2nd

    interface 2nd 3rd

    menus 2nd

    Mixer Mode button 2nd

    mixing animations with 2nd

    motion filtering with 2nd 3rd 4th 5th 6th

    muting tracks in

    tiling clips 2nd

    toolbar

    Trackgroup Filter dialog 2nd

    using track weights 2nd 3rd 4th 5th

    Zoom Extents button

    Motion panel

    motion-based trail effects
    [See trail effects]

    mouth 2nd 3rd 4th 5th 6th 7th 8th

    adjusting for natural look 2nd

    connecting corners 2nd

    creating edge looping around 2nd

    cutting shape of lips 2nd

    defining edges

    shaping lips and chamfering edges of 2nd 3rd 4th

    Move All mode

    move command 2nd

    Move Transform Type-in dialog

    MPEG files 2nd

    Multi-Layer materials 2nd 3rd 4th 5th 6th

    adding reflections to 2nd 3rd

    "candy apple" finishes 2nd

    lacquered surfaces 2nd 3rd

    Multi-Pass Motion Blur 2nd

    Multi/Sub-Object maps 2nd 3rd 4th 5th

    applying to box 2nd

    defined

    mapping sides of box 2nd 3rd 4th

    model kit approach for

    using for complex objects

    muscle deformations

    bridging between bicep and hand borders 2nd

    building muscle 2nd 3rd 4th 5th

    creating 2nd 3rd

    increasing segments for support

    reproducing symmetrically 2nd

    Skin Morph modifier 2nd 3rd

    symmetrical 2nd

    using Paint Deformation tool 2nd

    muting


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