INSIDE 3DS MAX® 7 [Electronic resources] نسخه متنی

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INSIDE 3DS MAX® 7 [Electronic resources] - نسخه متنی

Adobe Creative Team

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  • Index

    [SYMBOL]
    [A]
    [B]
    [C]
    [D]
    [E]
    [F]
    [G]
    [H]
    [I]
    [J]
    [K]
    [L]
    [M]
    [N]
    [O]
    [P]
    [Q]
    [R]
    [S]
    [T]
    [U]
    [V]
    [W]
    [X]
    [Z]

    radiosity 2nd 3rd 4th 5th 6th 7th 8th

    exposure controls

    light sources and 2nd 3rd

    materials reflectance 2nd

    more information about

    Radiosity Meshing Parameters (Radiosity renderer)

    Radiosity renderer 2nd 3rd 4th [See also radiosity]

    Adaptive Sampling option [See also radiosity]

    defined 2nd [See also radiosity]

    function and performance of [See also radiosity]

    illustrated [See also radiosity]

    Light Tracer vs 2nd [See also radiosity]

    overloading radiosity solver [See also radiosity]

    rendering with [See also radiosity]

    rain

    RAM

    random numbers 2nd 3rd 4th

    ray miss color

    Ray Tracing

    Raytrace Messages box

    raytraced shadows 2nd 3rd 4th

    defined

    reflecting window opacity

    setting filter color for 2nd 3rd

    Raytracer panel (Render Scene dialog) 2nd 3rd

    anti-aliasing on

    clearing Show Messages box on

    illustrated

    Maximum Depth

    Ray Depth Control options

    Re-Use Direct Illumination option (Render Scene dialog)

    Reaction controllers

    Reaction Manager 2nd 3rd 4th 5th

    creating object reactions with 2nd 3rd 4th

    illustrated 2nd

    simplifying wiring process with

    reactor

    about
    [See collisions, dolphin model tutorial, fractures, fragments]

    adjusting Collision Tolerance
    [See collisions, dolphin model tutorial, fractures, fragments]

    animating dolphin model with
    [See collisions, dolphin model tutorial, fractures, fragments]

    assigning mass and properties to coplanar objects
    [See collisions, dolphin model tutorial, fractures, fragments]

    attaching deformable body
    [See collisions, dolphin model tutorial, fractures, fragments]

    combining manual and automatic keyframe controls
    [See collisions, dolphin model tutorial, fractures, fragments]

    Create Object option
    [See collisions, dolphin model tutorial, fractures, fragments]

    creating water
    [See collisions, dolphin model tutorial, fractures, fragments]

    energy loss and stability
    [See collisions, dolphin model tutorial, fractures, fragments]

    filtering collisions
    [See collisions, dolphin model tutorial, fractures, fragments]

    fracture objects
    [See collisions, dolphin model tutorial, fractures, fragments]

    fragments
    [See collisions, dolphin model tutorial, fractures, fragments]

    interpenetrating fragments
    [See collisions, dolphin model tutorial, fractures, fragments]

    keyframed collisions
    [See collisions, dolphin model tutorial, fractures, fragments]

    keyframes output in
    [See collisions, dolphin model tutorial, fractures, fragments]

    setting start and end frames
    [See collisions, dolphin model tutorial, fractures, fragments]

    Slice Plane to create fragments
    [See collisions, dolphin model tutorial, fractures, fragments]

    stabilizing objects until collisions
    [See collisions, dolphin model tutorial, fractures, fragments]

    stored collisions
    [See collisions, dolphin model tutorial, fractures, fragments]

    toolbar options
    [See collisions, dolphin model tutorial, fractures, fragments]

    types of stability
    [See collisions, dolphin model tutorial, fractures, fragments]

    using invisible materials with
    [See collisions, dolphin model tutorial, fractures, fragments]

    using with 3ds max
    [See collisions, dolphin model tutorial, fractures, fragments]

    water simulation in
    [See collisions, dolphin model tutorial, fractures, fragments]

    reactor toolbar

    Real-Time Preview window (reactor) 2nd 3rd

    recording macros

    Reduce Keys button (Utils rollout)

    reflectance

    adjusting bitmap's RBG Level for

    radiosity and

    Reflection maps 2nd 3rd

    reflection rendering element

    about

    rendering separately 2nd

    reflections

    combining Reflection and Falloff maps for 2nd 3rd

    Flat Mirrors and

    modifying with Falloff maps 2nd 3rd 4th 5th

    Relax button (Paint Deformation tool) 2nd 3rd

    Relax function

    removing animation from objects

    using

    Render Bounding Box/Selected feature 2nd 3rd 4th

    Render Direct Illumination option (Render Scene dialog)

    Render Elements dialog

    Render Elements panel (Render Scene dialog)

    compositing options for 2nd 3rd 4th 5th

    illustrated 2nd

    Render Hidden Geometry check box

    Render Scene dialog 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th

    Adaptive Undersampling for Light Tracer 2nd

    assigning presets to 2nd 3rd 4th

    clearing Show Messages box

    Common panel features 2nd 3rd 4th 5th

    configuring Light Tracer 2nd 3rd

    function of

    illustrated 2nd 3rd 4th

    interface tips with

    options of Render Elements panel 2nd 3rd 4th 5th

    overloading radiosity solver

    Production rendering with

    Radiosity renderer 2nd 3rd 4th

    Raytracer panel features 2nd 3rd

    Renderer panel features 2nd 3rd 4th

    setting up mental ray rendering

    specifying file formats 2nd

    Render Shortcuts option (Main toolbar) 2nd

    Render Shortcuts toolbar

    assigning presets to Render Scene dialog 2nd 3rd 4th

    illustrated

    placing in front

    Render To Texture tool

    baking textures with

    checking for problems with 2nd 3rd 4th

    illustrated 2nd 3rd

    mental ray rendering with

    "render wander,"

    renderable property for spline objects

    Renderable Spline modifier 2nd

    Renderer panel features (Render Scene dialog) 2nd 3rd 4th

    anti-aliasing choices

    illustrated

    supersampling 2nd

    renderers

    ActiveShade 2nd 3rd 4th 5th

    choosing current 2nd

    Default Scanline Renderer 2nd 3rd 4th 5th 6th 7th

    Ink 'n Paint 2nd 3rd 4th 5th 6th 7th 8th

    Light Tracer 2nd 3rd 4th 5th 6th 7th 8th 9th

    mental ray 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th

    radiosity 2nd 3rd 4th 5th 6th 7th 8th 9th

    rendering 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th 27th 28th 29th 30th 31st 32nd 33rd 34th 35th 36th 37th 38th 39th 40th 41st 42nd 43rd 44th 45th 46th 47th 48th 49th 50th 51st 52nd 53rd 54th 55th 56th 57th 58th 59th 60th 61st 62nd 63rd 64th 65th 66th 67th 68th 69th 70th 71st 72nd 73rd 74th 75th [See also Environment and Effects dialog, Render Scene dialog, renderers]

    .vue file [See also Environment and Effects dialog, Render Scene dialog, renderers]

    accessing ActiveShade 2nd 3rd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    animation 2nd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    anti-aliasing choices [See also Environment and Effects dialog, Render Scene dialog, renderers]

    Assign Vertex Colors utility 2nd 3rd 4th 5th [See also Environment and Effects dialog, Render Scene dialog, renderers]

    Backburner feature for background [See also Environment and Effects dialog, Render Scene dialog, renderers]

    background colors for [See also Environment and Effects dialog, Render Scene dialog, renderers]

    caustic 2nd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    commands in ActiveShade 2nd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    compositing on background plates 2nd 3rd 4th 5th 6th 7th [See also Environment and Effects dialog, Render Scene dialog, renderers]

    configuring Render Scene dialog 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th [See also Environment and Effects dialog, Render Scene dialog, renderers]

    effects on Particle Flow events [See also Environment and Effects dialog, Render Scene dialog, renderers]

    Environment and Effects dialog 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th [See also Environment and Effects dialog, Render Scene dialog, renderers]

    exporting to Web 2nd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    filters [See also Environment and Effects dialog, Render Scene dialog, renderers]

    hidden geometry [See also Environment and Effects dialog, Render Scene dialog, renderers]

    improvements to 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th [See also Environment and Effects dialog, Render Scene dialog, renderers]

    layers for 2nd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    light elements 2nd 3rd 4th [See also Environment and Effects dialog, Render Scene dialog, renderers]

    mental ray Shadow Map rollout 2nd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    methods of 2nd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    Motion Blur for lights and cameras 2nd 3rd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    Normal maps 2nd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    panoramas 2nd 3rd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    particle behavior [See also Environment and Effects dialog, Render Scene dialog, renderers]

    Photometric lights 2nd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    pixel-based motion blur and [See also Environment and Effects dialog, Render Scene dialog, renderers]

    planar mapping 2nd 3rd 4th [See also Environment and Effects dialog, Render Scene dialog, renderers]

    printing images [See also Environment and Effects dialog, Render Scene dialog, renderers]

    red areas in [See also Environment and Effects dialog, Render Scene dialog, renderers]

    Render Shortcuts toolbar 2nd 3rd 4th [See also Environment and Effects dialog, Render Scene dialog, renderers]

    Render To Texture feature with mental ray [See also Environment and Effects dialog, Render Scene dialog, renderers]

    Renderable Spline modifier 2nd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    saving to external devices [See also Environment and Effects dialog, Render Scene dialog, renderers]

    setting up mental ray 2nd 3rd 4th 5th 6th [See also Environment and Effects dialog, Render Scene dialog, renderers]

    skipping frames while [See also Environment and Effects dialog, Render Scene dialog, renderers]

    specifying file formats 2nd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    stills through Video Post [See also Environment and Effects dialog, Render Scene dialog, renderers]

    supersampling 2nd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    tips for 2nd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    tools for [See also Environment and Effects dialog, Render Scene dialog, renderers]

    turning off Raytrace Messages box [See also Environment and Effects dialog, Render Scene dialog, renderers]

    water for reactor scenes 2nd [See also Environment and Effects dialog, Render Scene dialog, renderers]

    rendering elements

    alpha

    atmosphere

    background

    blend

    ink

    lighting

    matte

    paint

    still-life

    Z Depth

    Rendering Parameters (Radiosity renderer)

    Rendering rollout

    researching architectural lighting 2nd 3rd

    ResetMt/Map Params dialog

    resolution

    bitmaps and fixed

    transferring detail from high to low 2nd 3rd 4th

    "retro computer graphics" effects 2nd

    Return key

    reusing

    copied poses, postures, and tracks

    meshes and maps 2nd

    models 2nd 3rd

    Normal-mapped objects saved without lighting

    trees and plants

    rigid bodies

    adding control object to
    [See rigid body collection]

    attaching deformable body to
    [See rigid body collection]

    hand-animating
    [See rigid body collection]

    interpenetrating fragments and
    [See rigid body collection]

    selecting for animation
    [See rigid body collection]

    setting properties for
    [See rigid body collection]

    stabilizing
    [See rigid body collection]

    workflow for hand-animating
    [See rigid body collection]

    rigid body collection

    adding control object to 2nd

    coplanar and control objects 2nd 3rd

    creating

    putting dolphin mesh in 2nd

    Rigid Body Properties dialog

    adding control object in 2nd

    illustrated

    Inactive box 2nd

    rocket model tutorial

    adding launch shake to 2nd

    adding particles to pre-launch 2nd 3rd

    animating on path 2nd 3rd

    creating alternate paths for 2nd

    maintaining relationship path and

    Path constraints for launching 2nd 3rd

    wiring slider to Dummy 2nd

    rollouts

    creating dockable toolbars from 2nd 3rd 4th 5th

    rotate command 2nd

    rotating

    Attachment-constrained objects manually

    inheritance and surface constraints

    pupils of eyes

    slice plane

    vertically in Walkthrough mode

    rotation track scripting

    rounding

    corners of shapes 2nd 3rd 4th

    off forearm surfaces 2nd


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