INSIDE 3DS MAX® 7 [Electronic resources] نسخه متنی

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INSIDE 3DS MAX® 7 [Electronic resources] - نسخه متنی

Adobe Creative Team

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  • Index

    [SYMBOL]
    [A]
    [B]
    [C]
    [D]
    [E]
    [F]
    [G]
    [H]
    [I]
    [J]
    [K]
    [L]
    [M]
    [N]
    [O]
    [P]
    [Q]
    [R]
    [S]
    [T]
    [U]
    [V]
    [W]
    [X]
    [Z]

    IES Sky light

    pointing downward in World Z axis

    setting parameters

    IK (inverse kinematics) 2nd 3rd

    IK Blend

    image filter events 2nd

    Image Motion Blur

    about 2nd

    illustrated

    Scene Motion Blur vs 2nd

    images

    mirroring model
    [See background plates]

    printing
    [See background plates]

    impact smear effects 2nd 3rd 4th 5th 6th

    importing MPEG files

    in coordSys command 2nd

    Inactive box (Rigid Body Properties dialog) 2nd

    increasing rendering speed 2nd

    inertia

    Ink 'n Paint 2nd 3rd 4th 5th 6th 7th

    about

    accessing materials for 2nd

    additional exercises

    art of toon shading

    developing preliminary sketches with 2nd

    Ink Controls rollout 2nd

    mental ray support of toon shader 2nd

    Paint Controls rollout for 2nd

    reasons for using 2D sketches 2nd

    Smoothing Groups and Material IDs

    tweaking Intersection Bias

    Ink 'n Paint material rollout

    Ink Controls rollout for Ink 'n Paint 2nd

    ink rendering element

    Insert Polygons dialog

    instability
    [See stability]

    installing Object Enablers

    instancing

    altering tile arrays with 2nd

    instanced geometry particles 2nd

    interface

    creating quickDraft
    [See workflow]

    defined
    [See workflow]

    Flat Shaded mode
    [See workflow]

    home grid changes
    [See workflow]

    improvements to workflow
    [See workflow]

    menu changes
    [See workflow]

    Motion Mixer
    [See workflow]

    new toolbar items
    [See workflow]

    Particle Flow Source rollouts
    [See workflow]

    restrictions on element's name property
    [See workflow]

    saving Visual MAXScript Editor code for
    [See workflow]

    toggling dialogs and editors
    [See workflow]

    using Render Scene dialog
    [See workflow]

    Walkthrough mode
    [See workflow]

    interpenetrating fragments

    convex and concave fragments 2nd 3rd

    effects of 2nd

    eliminate warnings about

    rigid bodies and

    Intersection Bias option (Materials Editor)

    inverse kinematics (IK) 2nd 3rd

    invisible materials

    invisible objects 2nd

    iridescence

    creating effect with Falloff maps 2nd 3rd 4th

    defined


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