Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] IES Sky light pointing downward in World Z axis setting parameters IK (inverse kinematics) 2nd 3rd IK Blend image filter events 2ndImage Motion Blur about 2nd illustrated Scene Motion Blur vs 2ndimagesmirroring model [See background plates]printing [See background plates] impact smear effects 2nd 3rd 4th 5th 6th importing MPEG files in coordSys command 2nd Inactive box (Rigid Body Properties dialog) 2nd increasing rendering speed 2nd inertia Ink 'n Paint 2nd 3rd 4th 5th 6th 7th about accessing materials for 2nd additional exercises art of toon shading developing preliminary sketches with 2nd Ink Controls rollout 2nd mental ray support of toon shader 2nd Paint Controls rollout for 2nd reasons for using 2D sketches 2nd Smoothing Groups and Material IDs tweaking Intersection Bias Ink 'n Paint material rollout Ink Controls rollout for Ink 'n Paint 2nd ink rendering element Insert Polygons dialoginstability [See stability] installing Object Enablersinstancing altering tile arrays with 2nd instanced geometry particles 2ndinterfacecreating quickDraft [See workflow]defined [See workflow]Flat Shaded mode [See workflow]home grid changes [See workflow]improvements to workflow [See workflow]menu changes [See workflow]Motion Mixer [See workflow]new toolbar items [See workflow]Particle Flow Source rollouts [See workflow]restrictions on element's name property [See workflow]saving Visual MAXScript Editor code for [See workflow]toggling dialogs and editors [See workflow]using Render Scene dialog [See workflow]Walkthrough mode [See workflow]interpenetrating fragments convex and concave fragments 2nd 3rd effects of 2nd eliminate warnings about rigid bodies and Intersection Bias option (Materials Editor) inverse kinematics (IK) 2nd 3rd invisible materials invisible objects 2ndiridescence creating effect with Falloff maps 2nd 3rd 4th defined |