INSIDE 3DS MAX® 7 [Electronic resources] نسخه متنی

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INSIDE 3DS MAX® 7 [Electronic resources] - نسخه متنی

Adobe Creative Team

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  • Index

    [SYMBOL]
    [A]
    [B]
    [C]
    [D]
    [E]
    [F]
    [G]
    [H]
    [I]
    [J]
    [K]
    [L]
    [M]
    [N]
    [O]
    [P]
    [Q]
    [R]
    [S]
    [T]
    [U]
    [V]
    [W]
    [X]
    [Z]

    data

    representing in Normal maps

    saving collision 2nd 3rd 4th 5th 6th 7th

    Daylight Parameters rollout

    daylight system 2nd 3rd 4th

    Decal bitmaps

    creating alpha channel for

    working with 2nd 3rd 4th 5th

    Default Scanline Renderer

    defined

    global illumination and

    setting as current renderer 2nd

    types of materials, shaders, and maps for 2nd

    usefulness of

    Define Collision Pairs (Collisions rollout)

    Define Collisions window

    deflectors 2nd

    deformable bodies 2nd 3rd 4th 5th

    deforming mesh

    attaching deformable to rigid body
    [See dolphin model tutorial]

    disabling object collisions
    [See dolphin model tutorial]

    putting in rigid body collection
    [See dolphin model tutorial]

    returning to hand animation from
    [See dolphin model tutorial]

    deforming mesh collection

    creating 2nd

    optimizing model in 2nd

    performance degradation with 2nd

    Delaunay displacement style 2nd

    Delegates

    about

    adding behaviors to multiple 2nd

    choosing and setting up 2nd 3rd

    simulating wandering 2nd 3rd 4th 5th

    deleting

    droplets

    global Render operator 2nd

    depot (Particle View interface)

    description panel (Particle View interface)

    Detach dialog

    dialogs

    closing with Control-~

    dockable 2nd 3rd

    keyboard shortcuts to open/close 2nd

    diffuse light 2nd

    diffuse shading

    animating water effect

    comparing shaders for dry rock effect 2nd

    simulating wet rock surfaces with 2nd 3rd 4th

    directional light

    adjusting for architectural models

    adjusting shadows for 2nd

    excluding glass panels from 2nd

    disabling

    lights with scripting 2nd

    Particle Flow

    Raytrace Messages box

    rendering when troubleshooting

    Walkthrough mode

    Displace Mesh modifier

    Displacement maps

    cliff
    [See Normal maps]

    displacement materials

    Displacement shading in mental ray

    Display menu (Particle View interface)

    Distance Influence setting (Skin Wrap modifier)

    dockable dialogs 2nd 3rd

    dockable toolbars 2nd 3rd 4th 5th

    assigning macroScript to quad menu

    designing

    laying out 2nd

    registering macroScript in

    dollar sign ($) symbol

    Macro Recorder's use of

    scripting with

    dolphin model tutorial 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th 26th [See also hand-animating dolphin model]

    about [See also hand-animating dolphin model]

    adding texture and splash to scene 2nd 3rd [See also hand-animating dolphin model]

    adding water 2nd [See also hand-animating dolphin model]

    animated solely in reactor 2nd 3rd [See also hand-animating dolphin model]

    animation approaches for [See also hand-animating dolphin model]

    attaching deformable body 2nd 3rd 4th 5th [See also hand-animating dolphin model]

    working with deforming mesh 2nd 3rd 4th 5th 6th 7th 8th 9th 10th [See also hand-animating dolphin model]

    Dope Sheet

    Drag space warp 2nd

    drivers for codecs

    droplets

    deleting

    impact smears of 2nd 3rd 4th 5th 6th

    linking to BlobMesh 2nd

    spawning with Generate Trail event

    Droplets Trail event

    duck on water tutorial

    aligning with Script controller 2nd 3rd 4th 5th 6th 7th

    linking Dummy to 2nd

    simulating string snapping away from 2nd 3rd 4th

    Dummy

    aligning with object to be controlled

    controlling selected vertex with 2nd

    creating and aligning to center of string

    linking to duck object 2nd

    wiring slider to 2nd

    duplicating particle setups 2nd

    Duval Street tutorial

    further exercises for

    materials needed by compositors of 2nd

    preparing background image for 2nd 3rd

    Dynamic Names (Particle View Options menu)

    Dynamics & Adaptation rollout


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